Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Use the search feature to find and install the "minim" sound library. 


http://code.compartmental.net/tools/minim/quickstart/


Code Block
languagejava
titlesound code
linenumberstrue
import ddf.minim.*;

Minim minim;
AudioSample sound1; //audio samples are kept in a buffer. They are suitable for shorter sounds
AudioPlayer player; //Audio player loads the sound on the fly. This is suitable for background music or longer audio clips

void setup() {
  size(600, 300);
  // sound init
  minim = new Minim(this);
  sound1 = minim.loadSample("soundFile1.mp3");
  player = minim.loadFile("soundFile2.mp3");
}

void draw() {
  //circle 1
  background(100);
  noStroke();
  fill(255);
  ellipse(200, height/2, 40, 40);
  //circle 2
  if (player.isPlaying()) {
    fill(255, 0, 0);
  } else {
    fill(255);
  }
  ellipse(400, height/2, 40, 40);
}; 

void mousePressed() {
  //circle 1
  if (overCircle(200, height/2, 40)) {
    println("circle 1");
    sound1.trigger();
    fill(255, 0, 0);
    ellipse(200, height/2, 40, 40);
    fill(255);
  }
  //circle 2
  if (overCircle(400, height/2, 40)) {
    println("circle 2");
    jukeBox();
  }
}

boolean overCircle(int x, int y, int diameter) {
  //check if mouse is over the circle 
  if (dist(x, y, mouseX, mouseY) <= diameter) {
    return true;
  } else {
    return false;
  }
}

void jukeBox() {
  //toggle sound on and off
  if ( player.isPlaying() )
  {
    player.pause();
  } else  {
    player.play();
  }
  // if the player reaches the end of the file,
  // it must be rewound to the start again before being replayed.
  if ( player.position() == player.length() )
  {
    player.rewind();
    player.play();
  } 
}


Download the source files: 

sound.zip