MA Studio
Lecturers
IAD:
Joëlle Bitton
The MA studio takes place over 10 days, from 16-25.10.24
- see timetable below for detailed hours.
Overview and Objectives:
The course is an interdisciplinary collaboration between Interaction Design and Theater.
Within the topic “ecologies”, we discuss our environment and the ways we engage with powers and systems that surround us.
We propose to frame that with the term of “hacking”.
what interactions are we designing for?
how to reach an audience?
how to create actionnable moments?
everyday life - material world - anchored -
designing for humans & non-humans
making kin
making & making sense
embodied experience - movement - sensory perceptions
Hacking
With “Hacking”, we do not (only) mean the popular meaning of "hacking into computer systems".
The term also means messing about with something in a positive sense, that is, using playful cleverness to achieve a goal.
Hacking can also manipulates or alienates a system, an object, etc. for specific purposes.
Thus "Hacking values" can be understood as a method to recognize and understand systems and structures of power, but also possibly to challenge their authority.
From "life hacks", necessity-based "bricolage", such as Jugaad in India (see other terms in different countries*) to art-based and political-based targeted disruptions, "hacking" could be considered as a form of activism, akin to notions of resistance, disobedience, and subversion, especially as we refer here to "values".
As such, finding affordable or personal solutions, going around established systems, repairing or subverting an object's use could be ways of gaining or regaining autonomy, gaining or regaining meaning, etc. The hacks themselves often have a playful quality to them that underlines that those forms of resistance are mostly physically non-confrontational and non-violent.
Forms of hacking can also include statements of living and thriving within subcultures, forms of art and performance (ie. drag culture), taking counter hetero-normative and counter patriarchical actions (such as not being referred to with a gender-based pronoun).
Finally, adopting and embracing failure, cracks, oddness and uncanniness could constitute again other forms of hacking, and be notably expressed with art, design and craft (see Kintsugi art for instance).
This course will encourage students to take on roles of hackers of systems they would like to address, and demonstrate how they can learn from their environment and challenge their assumptions and ours. We will ask you to start the first couple of days with hacking yourself, your own values, your own personal space. We will discuss together in the class possible systems to 'hack' such as medicine, urban space/environment, surveillance, etc but each student or group of students would pick their own.
*"Jugaad roughly corresponds to do-it-yourself (DIY) in the US, hacking in the UK, tapullo in Italy, zìzhǔ chuàngxīn (自主创新) in China, Trick 17 in Germany, gambiarra in Brazil, système D. in France, or jua kali in Kenya; in addition, equivalent words within South Africa are ’n boer maak ’n plan in Afrikaans, izenzele in Zulu, iketsetse in Sotho and itirele in Tswana.[6]" [Wikipedia, Jugaad article, accessed 10.09.2018].
Under the Radar
With the working title "Under the radar", we are looking into forms of action that are not so obvious, micro-interventions or highlighting practices of everyday life. This title is also a direct reference in the local contexts of Switzerland and Zurich to the very secretive, un-transparent social and economic infrastructures that could impede more action towards resolving ecological issues (among others).
Structure
The course is structured with lectures, discussions, mentoring sessions, independent study blocks, as well as exercises showcasing methods from various disciplines (interaction design, art, art education, stage design, dance & more).
Objectives of the course
- Projects are conducted in an interdisciplinary team of 3-4 students.
- Methods from various disciplines are proposed and experimented with.
- Discovery of our own operative values and possible ways of challenging them
- Hack of chosen system
- The final outcome could be a performance, a public space installation, an intervention or another format that demonstrates or simulates a system being hacked.
Methods
Through a set of lectures and exercises, we will look at hacking values of the political space, of the material environment, of the personal space, and of the body.
Here is a short selection of possible methods you can use, adapt or iterate upon, from a range of different disciplines:
Strollology:
You take a walk through the city of Zurich and develop our personal observation. On the base of the Swiss design theorist Lucius Burckhardt, who developed a technique of observing cultural landscapes (promenadology), we create our attitude to perception and action to what might reality be. This is an opportunity for a deeper understanding of urban space, its infrastructure, its dynamics, its leakings and interactions and thus the basis for a human or social-centered Design.
link: 04_Burckhardt_Lucius_1981_2012_Design_is_Invisible.pdf
Prototyping/Learning by doing
Also reverse engineering as a prototyping method can be a useful method in this course. Taking objects as physical constructions that are structuring our every-day rhythms, we aim to think through the design of an object about the running systems behind. Referential objects here could be, like Burckhardt mentioned, traffic lights, ticket machines, street lightning, entrance doors amongst many others.
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Assignments
Intervention 02 - Strollology - Method for an observation and intervention excursion (initially proposed by Andreas Kohli, updated with every year)
Street as a museum
- Photograph/film/record the urban space and the people in a context you want to observe
The smallest possible intervention
- Change the perception of space with little interventions
(see also Lucius Burckhardt, «Der kleinstmögliche Eingriff», Schmitz, Martin Verlag, 2013)
Photograph/Film with a specific perspective
- A picture which does not represent to the place
- The classic postcard
- An irritating place
- A photograph that provokes false assumptions
- A picture that shows a problem
- A situation: coincidence or intention?
- A photo taken at the wrong moment
- A place for a street art intervention
- The photo I wouldn't actually take
- Manipulated / not manipulate
Intervention 03 - Hacking Material Conditions - Public artist
- As a group, engage as Public artist - reach out to community (people at Helfenrei or around) and propose your "service"
- This is up to you to define method, environment, timing, props, staging, ways of engaging, announcements, etc
- Iterate at least 2-3 times with learning as you go
Expectations and Gradings
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MA Studio
Lecturers
Joëlle Bitton, DDes
The MA studio takes place over 10 days, from 16-25.10.24, generally from 09.00-17.00.
- see timetable below for detailed hours.
Overview
This course invites students to provide context to field research and participants engagement and situate them in their design process.
A particular emphasis is placed on the relations of the designer with participants and audiences, with the world they inhabit and the role they consider playing in a larger ecosystem. In this course, we consider the agency of a designer, the ways they reach their human or non-human audiences and the impulse for 'actionnable moments' they can create.
As a framework, we situate those questions in the 'decor of everyday life', a common thread that looks at the ordinary as a source of inspiration. In it, we find tactics of existence, detours and cracks that sustain a sense of wonder in the face of overwhelming global issues. In the liminal space between the ordinary and the wonder, we find indeed countless possibilities, mutations of sorts. To start, we need to retrace our kinship with - besides humans - plants, animals, minerals, mountains, rivers and oceans: true others that 'make sense'.
Objectives of the course
- Defining your audiences
- Engaging with them
- Using Methods from various disciplines and experimenting with them.
- Discovery of your operative values and possible ways of challenging them
- The final outcome could be a performance, a public space installation, an intervention or another format that manifests your intention and meaning, in the context of 'ordinary mutations'.
Structure
This studio course is structured with inputs, discussions, mentoring sessions, independent study blocks, as well as exercises showcasing methods from various art & design disciplines.
Students are expected during their independent study time to iterate several times on concepts discussed in class. Projects are conducted by groups of 2 students (groups of 3 students could be an option if argued for).
Methods
We will use a wide range of methods - below are short descriptions of some of them. These methods from a range of different disciplines can be adapted or iterated upon:
Strollology:
You take a walk through a particular area and develop personal observations. On the base of the Swiss design theorist Lucius Burckhardt, who developed a technique of observing cultural landscapes (promenadology), we create our attitude to perception and action to what might reality be. This is an opportunity for a deeper understanding of urban space, its infrastructure, its dynamics, its leakings and interactions and thus the basis for a human and ecosystem-oriented design.
link: 04_Burckhardt_Lucius_1981_2012_Design_is_Invisible.pdf
Prototyping/Learning by doing
Prototyping can cover many meanings and take many shapes at every stage of an interaction design process: ideation, defining a concept, group discussion, field studies, iterations of outcomes, etc. By externalising thoughts into tangible objects or embodied experiments, we demonstrate over and over the possibilities of an interaction. This is the affirmation that learning can happen on trying, experimenting, failing, improvising, not quite planning or knowing in advance how something works or how to do something. Some learnings are not contained to a typical scholarly structure of acquiring a theoretical knowledge before practicing it - but they are manifesting in action.
Materials as Mediators
Materials surround us all the time, even if we tend to ignore it through our everyday habits, like on our digital journeys around the globe, we are still constantly immersed in it. What about their certain properties, conditions and transformations constituting the space around us? Like the air and atmosphere as a phenomena, we inspire (from latin breathing in) and respirate, we speak through, we form our intimate atmospheres, we can observe this medium on various scales, might it be observing pollutants in the sky down to textures and surrounding us all the time. By manipulating and co-creating with these material conditions, we learn to play with underlying systems.
link: https://zkm.de/en/event/2011/06/experiencing-atmospheres-dimensions-of-a-diffuse-phenomenon
Social Experiments:
Like in Herbert Garfinkel´s «Krisenexperimente» in the 70s, we would like to emphasise on our everyday routines within social interactions, might it be a daily shopping in the supermarket, where we take out goods from other´s people baskets without asking, not cueing at the check out, being very polite to our best friends, sitting next to the only person in the train and so on. We would like to emphasize in implicit rules, which are inscribed in our social behaviour, making up a certain cultural context we live in. Through this method we might become foreigners in our own culture for a certain action.
link: https://en.wikipedia.org/wiki/Breaching_experiment
Dancing Exercise
In this method, we see performance as an anchor point in iterating concepts. Like William Forsythe, who's basic idea is taking ballet as a language with its own vocabulary and rules, to break it and bend it, you can take geometries like of classic dance to be twisted, tilt or pulled out of a line. This is a way to mess with social conventions. We do not act "properly", like dancing in a discussion or talking in a dancing piece. Dancing becomes a method of investigation like Forsythe was remarking "I think by dancing I was able to understand a lot of things. I was able to intuit things about mathematics and philosophy … "(BBC Radio 3 2003, interview with John Tusa) So how do we understand the patterns of social dynamics around us and how do we stretch and break it apart to gain a better understanding?
link: https://en.wikipedia.org/wiki/William_Forsythe_(choreographer)
link: https://www.nytimes.com/2018/04/27/arts/design/the-shed-new-york-prelude.html
Bodystorming
Bodystorming is an improvisational brainstorm based on interaction and movement with the body. To remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers. "Bodystorming is useful when you are designing devices or interior or exterior spaces. For example, you might use bodystorming to understand how users of different heights and ages would experience different versions of aircraft cabins (for example, what are the problems with lifting luggage in crowded planes from the floor to the overhead bins), or the layout of modern train cars. Bodystorming can be quite useful in understanding the experience of teams who work in close quarters like doctors and nurses in an operating room or the cooking staff in a restaurant. Bodystorming is a way to envision how people will interact with ubiquitous computing systems like smart homes and virtual meeting spaces." (Design Research at Autodesk)
link: Bodystorming as embodied Designing (ACM)
Expectations and Gradings
Grades for this class are passing or failing.
All assignments are mandatory to pass:
- Final work &
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- final documentation (video/photos/text)
- Online journal with notes, sketches & findings
- Exercises/
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Class participation
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- presentations
- Class participation
Any assignment that remains unfulfilled receives a failing grade.
Arriving late on more than one occasion and repeatedly may also affect the passing grade.
Regular attendance is required. Attendance of all the in-class sessions are expected.
Deliverables
- Final Work: The format of the final outcome is up to the students. It could be: a performance, a prototype, a movie, an installation, a graphic work, an intervention, etc. It needs to be in sync with the intention and the process.
- On-going online documentation in the form of a journal containing photos, recordings, text of the process (choice of online format is freecollective use of Miro board).
- A final documentation package should include a 1mn 1-2mn video, 5-7 high quality photos and a short textshort PDF with title/authors/text abstract/highlights/findings.
Timetable & Assignments
We 16.10 Intro | Th 17.10 Observation | Fr 18.10 Intervention | |||
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Morning / Share your main learnings from previous sessions on field studies | Independent study - Strollology30
| Independent study: conduct two observations throughout the day.
Sketch Sensory perceptions sound Post notes on Miro board +
Sketch Sensory perceptions sound
Post notes, sketches, findings on Miro board+ readings | Independent study - Strollology 1. Pick the same area area from the day before or a new one - add a intervention - ('defamiliarize' it) 2. Interact with an audience in that same space (discussion, interview, engagement, social experiment, probes, public workshop...)Post learnings on Miro board - subtil intervention + readings | ||
13.30
contact audience? experts..? |
We 23.10 Mutation 2
Fr.25.10 Outro
9.30
- Present outcomes from 2-days strollology: through reenactment, bodystorming, etc...
- Discussion: What interactions are we designing? Who/what are your audiences? How do you involve them?
Rehearse public space activity, gather props
decide what you want to find out
Mentorings
Iteration 3
+ class visits each area
+discussion on location
Embodied Exercise 2: Living in the Material World
- Pick some of the material conditions in which you live - air, soil, weather, light, ecosystems, goods, waste... - compare with your audience, describe point of view - how do you prototype? (planet as a pebble)
Assignment
social experiment, exchange ...)
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Mo 21.10 Improvisation | Tu 22.10 Mutation 1 | We 23.10 Mutation 2 | Th 24.10 Mutation 3 | Fr.25.10 Outro |
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9.00 - Room 5.D01
| 9.30 Theory class with Karmen - Room 4.T07 | Independent study: Iteration 2 | Independent study: Iteration 3
| 9.15 - Room 4.T08
Final Documentation |
13.30 - Room 4.K14
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Post your concept on Miro | Independent study: Iteration 1 Post analysis + findings on Miro |
13.00
Post analysis + findings on Miro |
Iteration 3 - continued
Post analysis + findings on Miro
14.00Final Presentation
Final Documentation
Delivered by
Monday 30.10 09.00
(IAD server)
Teams
Literature/References
Links from Andreas Kohli on public space hacksBits & Atoms | Minor course | |||
On Location |
Teams
tba
Literature/References
Readings for the course:
- Rosén, A. et al. 2022. Towards More-Than-Human-Centred Design: Learning from Gardening. International Journal of Design.
- Pierce, J. 2012. Undesigning Technology: Considering the negation of design by design. CHI 2012.
Additional content:
- Public space workshop 'Switch On, Switch Off'
- Georges Perec: observation invitation, exercise
- Thomas Düllo,Franz Liebl (Hg.)
Cultural hacking : Kunst des strategischen Handelns
isbn: 9783211232781
Springer Verlag Wien, 2005 - Systeme erkennen:
Supermarket:
https://www.youtube.com/watch?v=MQYhRzt_8Fs
Social media:
https://www.youtube.com/watch?v=MfXgRFDI5CY
Wilderness:
https://www.youtube.com/watch?v=8hfz76qSKx4
Theorie
Niklas Luhmann
https://www.youtube.com/watch?v=143IZxZF1WE - Choreography:
William Forsythe:
https://www.youtube.com/playlist?list=PLAEBD630ACCB6AD45
Trisha Brown:
https://youtu.be/9dAvQstiVqA
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