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Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: case studies in bodystorming. In Personal and Ubiquitous Computing. 7:2. 125-134.
Week 11 - 2216.05.2017 Re: Evaluation
What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
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Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
Week 12 -29.05.06.2017 Teach
For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
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***Assignment: Submit your Final paper*** Deadline update: 1st of June 2017.
Readings
Ackermann, Edith K. 2016. “Learning to Code: What is it? What’s In It For The Kids?— A Tribute to Seymour Papert". Trans. version from publication in Tecnologie didattiche (TD 27-2002).
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