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Nachfolgend eine Aufstellung der Terminen in diesem Modul. Bei den fett markierten Terminen werden wir uns alle zusammen treffen, während die unterstrichenen Termine Besprechungen in den einzelnen Gruppen sind.

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Woche 1

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Dienstag 8.5

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Mittwoch 9.5

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Donnerstag 10.5

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Freitag 11.5

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Image Added

Phases

  • Desk Research, Field Research, Findings
    Research of existing Applications. What does already exist? Analysis and testing of the found examples. Questioning and Observation of WG-Residents. Understanding their motivation and behavior. Identification of usage-patterns. Photographic documentation. Definition of a problem and collection of user-needs.

  • Personas
    Definition of five WG-Residents and their stories.

  • Brainstorming, Mind Mapping, Sketching, etc.
    Take one or more of the above methods to rethink the scenario. Be "wild" and come back with innovative and striking solutions of which you hadn't thought of before.

  • Wireframe Screen Flow Diagram, Mood board
    Draw individual screen wireframes that are connected with each other to show the flow in your application. Traditionally, the mood board is a big collage consisting of photos, apps, texts, illustrations and other materials that show the look and feel. The mood board shows links between the things and supports the imagination of new ways.

  • Design GUI
    Using the mood board, a skin for the application is developed. Software: Photoshop, Illustrator, Sketch, Adobe XD, etc.

  • Click-Dummy
    A clickable mockup of the final UI. Software: Framer, Origami, Invision, Principle, Flinto, Adobe XD, etc.

  • User-test
    The click dummy is tested with three test users that solve a typical exercise. They are filmed and asked to think aloud while using the app.

  • Prototyping
    Implementation of the final application in HTML, CSS, and JS in order to deliver a functional prototype. 

Deliverables

See the IAD documentation guidelines for the standard material.

  • Documentation
  • Prototype
  • Film / Screencast
  • Film / User-test
  • Images (Screenshots & Usage Scenarios)
  • Text
  • Click-Dummy

All deliverables have to be uploaded to the Filer by Monday 11.6 at 09.00.

Groups

  • Michelle, Duy, Lilian
  • Melanie, Pascal, Fiona
  • Marcial, Dominik, Colin
  • Mara, Jennifer, Randy
  • Claudia, Edna, Janina
  • Ju, Stefan, Felix

Material

Schedule

Dienstag 15, Moodboard,
Design GUIDienstag 22 - ? (09.0012.00)Tech Input Prototyping
JG, 0913

Week 1

Tuesday 8.5

Wednesday 9.5

Thursday 10.5

Friday 11.5

Morning

Kick-Off
JS, JG - 4.K14 (09.30-12.00)
Interaction Design ProcessPublic HolidayFindings, Personas

Afternoon

Desk Research, Field Research

Mentoring
Desk Research, Field Research, Findings

Findings, PersonasBesprechung
Findings, Personas

JG

JS - 4.K14 (

09

13.

00

30-

12

17.00)

Nachmittag

Desk Research, Field Research

Besprechung

Mentoring

Desk Research, Field Research, Findings
JS - 4.K14

Findings, Personas
JG - Atelier (13.00-

17

16.00)

Brainstorming

Findings,

Mind Mapping,
Sketching, etc.

Woche 2

Personas

Week 2

Tuesday 15.5

Mittwoch 16Wednesday 16.5

Donnerstag 17Thursday 17.5

Freitag 18Friday 18.5

MorgenMorning

Brainstorming, Mind Mapping, Sketching, etc.

Interaction Design ProcessWireframe Screen Flow Diagram
Mentoring
Wireframe Screen Flow Diagram
Besprechung
Design GUI

JS - 4.K14 (09.00-12.00)

NachmittagAfternoon

Input:
Prototyping/Click-Dummy

JG - 4.K14 (13.00-14.00)

BesprechungMentoring
Brainstorming, Mind Mapping, Sketching, etc.

JG - 4.K14 (14.00-17.00)

Besprechung

Input
Wireframe Screen Flow Diagram

, Moodboard


JS - 4.K14 (13.30-15.00)

Mentoring
JS - 4.K14 (15.00-17.00)

Wireframe Screen Flow Diagram, Design GUI, Click-Dummy

Woche 3

Week 3

Tuesday 22.5

Mittwoch 23Wednesday 23.5

Donnerstag 24Thursday 24.5

Freitag 25Friday 25.5

MorgenMorning

Design GUI, Click-Dummy
 

BesprechungInteraction Design ProcessDesign GUI, Click-Dummy

Input User-test
JS

-

4.T06 (

10.00-

12.00)

Prototyping

NachmittagAfternoon

BesprechungMentoring
Design GUI, Click-Dummy

JG - 4.K14 (13.00-17.00)

Mentoring
Design GUI, Click-Dummy

JS - 4.K14 (13.30-17.00)

Input Prototyping
JG - 4.T06 (14.00-17.00)

Prototyping

Woche 4Week 4

Dienstag 29Tuesday 29.5

Mittwoch 30Wednesday 30.5

Donnerstag 31Thursday 31.5

Freitag 1Friday 1.6

MorgenMorning

Usertest User-test Click-Dummy; Thinking Aloud MethodeAuswertung UsertestEvaluation User-test

Support
DiplomausstellungDiploma Exhibition
Überarbeitung Click-Dummy IterationPrototyping

Nachmittag

Besprechung UsertestAfternoon

Mentoring User-test
JG - 4.T06 (13.00-17.00)

Support DiplomausstellungDiploma Exhibition

BesprechungMentoring
Click-Dummy

JS - 4.T06 (13.00-17.00)

Woche 5Week 5

Dienstag 5Tuesday 5.6

Mittwoch 6Wednesday 6.6

Donnerstag 7Thursday 7.6

Freitag 8Friday 8.6

MorgenMorning

Prototyping

PrototypingDokumentation, Click-Dummy, Prototyping, Film/Screencast, Bilder/Screens, TextDokumentation, High-FIdelity-Prototyping, Film/Screencast, Bilder/Screens, Text

NachmittagAfternoon

Besprechung PrototypingMentoring Prototyping
JS , - 4.T06 (13.00-17.00)Besprechung Prototyping
Mentoring Prototyping
JG , - 4.T06 (13.00-17.00)
EndpräsentationFinal Presentation
JS, JG - 4.T06 (13.00-16.00)

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