Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 5 Next »

Dozierende: Karmen Franinovic

Inter-Action Design seminar is an introduction into the field of interaction design, its history, concepts and future perspectives, from user-centred to life-centred design. We will discuss a specific IAD approach grounded on the notion of Inter-Action and discuss its basis of relational and activity-based thinking and making. This seminar will provide a fundamental base for the upcoming semesters interweaving theory and practice into discourse.

 

Coop Himmelb(l)au in Basel, 1971

  

Part I: Designing Interactions

  1. Designing Interactions

21. September 2020.

User-centred, Tangible, Speculative … 

Designing Interactions book 

  • each write a short summary 


23. September 2020.

2. Diversity beyond Human: Vortag Sascha Roesler 

Readings:  bio, gender, atmosphere

 

28.09.20. 3. Design Symposium


Session 1: Human-Centred Design

21. September 2020.

time: 10.30am - 12.30pm
location: Zoom

What means being human in the world? Before we deal with the shaping of our world, let us examine the question of how designers deal with human interaction. For this purpose, we will read one of the interaction design foundational books: “Designing Interactions“.

Questions: What means user-centred, tangible or critical design?

  • Moggridge, B. ed.. Designing Interactions (2007). MIT Press.

Session 2: Diversity beyond Human

23. September 2020.

time: 10.30am - 12.30pm
location: seminar room 4.T31

What means being human in the world? In this essential of all questions Immanuel Kant´s three fundamental questions arose: What can I know? What should I do? What can I hope? Before we deal with the shaping of our world, let us examine the question of what humanity means at all. Is there a sufficient answer to this question and where do we find a systematic discourse?

Questions: What means environment, human, affordance, technology, art, design, user?

  • Burckhardt, L. (1980). Design ist unsichtbar. In Gsöllpointner, H.; Hareiter, A.; Ortner, L. (1981). Design ist unsichtbar. Wien: Loecker.

  • Gibson, J.J.  (1986). The Theory of Affordances. In Lawrence Erlbaum Associates Inc.

  • Connor, S.  (2011) Paraphernalia: The Curious Lives of Magical Things). Wires. In Profile Books

01_BurckhardtL_Designistunsichtbar_1980.pdf
02_GibsonJ-The-Theory-of-Affordances.pdf
03_Connor_Wires_Paraphernalia.pdf
04_Burckhardt_Lucius_1981_2012_Design_is_Invisible.pdf

Session 3: Design Symposium

28. September 2020.

Session 4: Solve et Coagula

30. September 2020.

time: 9.00am - 12.00pm
location: seminar room 4.T31

We will continue our journey in a manner of alchemic wondering about the world. We will dissolve (Solve) and Coagulate our bodily experiences to stimulate first thoughts on the role of design, human and technology. How will we might become a designer and what do we face in the university as well as the outside world? We will investigate various concepts through spatial and ecological thinking - discussing about our local surroundings and global interdependencies.

Questions: What means environment, human, affordance, technology, art, design, user?

  • Burckhardt, L. (1980). Design ist unsichtbar. In Gsöllpointner, H.; Hareiter, A.; Ortner, L. (1981). Design ist unsichtbar. Wien: Loecker.

  • Gibson, J.J.  (1986). The Theory of Affordances. In Lawrence Erlbaum Associates Inc.

  • Connor, S.  (2011) Paraphernalia: The Curious Lives of Magical Things). Wires. In Profile Books

Session 5: Ecological Thinking

30. September 2020.

time: 12.00am - 17.00pm
location:

What means being human in the world? Before we deal with the shaping of our world, let us examine the question of how designers deal with human interaction. For this purpose, we will read one of the interaction design foundational books: “Designing Interactions“.

Topics : affordances, embodiment, enactive thinking, environment

  • Moggridge, B. ed.. Designing Interactions (2007). MIT Press.

Session 6: Inter-Action

5. October 2020.

time: 10.30am - 12.30pm
location: Zoom

What means being human in the world? Before we deal with the shaping of our world, let us examine the question of how designers deal with human interaction. For this purpose, we will read one of the interaction design foundational books: “Designing Interactions“.

Questions: what is digital? what is analog?  what is digitalisation? what is an interface?  What is inter-action? What is intra-action?

  • Moggridge, B. ed.. Designing Interactions (20’7). MIT Press.

Session 7: Otherness

12. October 2020.

time: 10.30am - 12.30pm
location: Zoom

What means being human in the world? Before we deal with the shaping of our world, let us examine the question of how designers deal with human interaction. For this purpose, we will read one of the interaction design foundational books: “Designing Interactions“.

Questions: human and posthuman, bio, gender, atmosphere 

  • Moggridge, B. ed.. Designing Interactions (20’7). MIT Press.

Session 8: Complexity

19. October 2020.

time: 10.30am - 12.30pm
location: Zoom

What means being human in the world? Before we deal with the shaping of our world, let us examine the question of how designers deal with human interaction. For this purpose, we will read one of the interaction design foundational books: “Designing Interactions“.

Questions: What means acting and leveraging?

  • Moggridge, B. ed.. Designing Interactions (20’7). MIT Press.

Session 9: Life-Centred Design

9. November 2020.

time: 10.30am - 12.30pm
location: seminar room 4.T31

We discuss concepts such as "embodiment", "mind-body dualism", "education", "affordance", "affect", and take a quick look at the Skinner Box. We talk about the design and readability of incentives in our environment and ask: Is there a difference between behaviour, social behaviour, and conditioned behaviour? What do we have to consider as a designer when we first know this difference?

Questions: What means human behaviour, embodiment, mediation and thinking through design?

  • Skinner, B.F. (1948). Walden Two. Indianapolis: Hackett Publishing Company.

  • Skinner, B.F. (1986). Some Thoughts about the future. In: Journal of the experimental analysis of behavior. Boston, Mass.: Harvard University. p 229-235

  • Plessner, H.(1982).Elemente menschlichen Verhaltens. In: Mit anderen Augen. Aspekte einer philosophischen Anthropologie. Stuttgart: Reclam. 

  • Nakamura, J., & Csikszentmihalyi, M. (2009).The concept of flow. In Snyder, C. R., & Lopez, S. J. (Ed.). Oxford handbook of positive psychology. Oxford University Press, USA. 89-105

01_Skinner_Walden_Two_Die_Vision_einer_aggressionsfreien_Gesellschaft.pdf
02_Skinner_Somethoughtsabouthefuture.pdf03_Plessner_1982.pdf
04_Concept_of_Flow_Csikszentmihalyi_2009.pdf

Session 10: Essay  topic / motivation / structure  presentation

short stories and fictions about the everyday life of tomorrow.

16. November 2020.

time: 10.30am - 12.30pm
location: seminar room 4.T31

We discuss concepts such as "embodiment", "mind-body dualism", "education", "affordance", "affect", and take

Session 11: What is Interaction Design? Essay presentations

7. December 2020.

time: 10.30am - 12.30pm
location: Zoom

We discuss concepts such as "embodiment", "mind-body dualism", "education", "affordance", "affect", and take

Session 12: You - Interaction Designer

14. December 2020.

time: 10.30am - 12.30pm
location: Zoom

Individual discussion and feedback

07. October 2019. Thinking and Action.  Third stage of becoming an Interaction Designer.

time: 10.30am - 12.30pm
location: seminar room 4.T31

What means consciousness? How do we think, what a personified experience is and how can we maneuver between atomism and holistic world experience? What is certain, is Bruno Labour: "As soon as theory has performed its analytical section and the sound of the breaking bones is heard, it is no longer possible to explain how we are to construct and how to live. Then there is only an attempt to subdue subjects and objects, words, and the world, society, nature, mind, and matter, all of which are mere shards, which are made to prevent any harmony."

Questions: What means thinking, consciousness, control, human experience and responsibilty?

  • Noë, A. (2010). Du bist nicht Dein Gehirn. Eine radikale Philosophie des Bewusstseins. München: Piper Verlag, München.

  • Latour, B. (1999). Pandora's Hope: An Essay on the Reality of Science Studies. Boston, Mass.: Harvard University Press.

01_Noe_DubistnichtdeinGehirn.pdf
02_Latour_VorsichtigerPrometheus.pdf


14. October 2019. The Social, Networks, Economies and Space for Experiences. Fourth stage of becoming an Interaction Designer.

time: 10.30 - 12.30pm
location: seminar room 4.T31

What happens, if relationships between people change and what might this be related to technology? We are trying to develop an idea about what we call the social, about networks and the role of design.

Questions: What means social, frameworks, economies, cyber culture, surveillance?

  • Elias, N. (1987/1991). Wandlungen der Wir-Ich_Balance. In: Die Gesellschaft der Individuen. Suhrkamp Taschenbuch, S. 209 - 226.

  • Hardin, G. (1968). The Tragedy of the Commons. Science 162 (3859): 1243–1248.

  • Sassen, S. (2001) Die Rolle der neuen Technologien . Freies, informelles Wissen  und wozu es befähigt. In: Blätter für deutsche und internationale Politik 2/2011.

01_Elias_WasistSoziologie.pdf
02_Hardin_Tragedyofthecommons.pdf
03_Sassen_Rolle-Neuer-Technologien.pdf

Part II: Writing Practice 

11. November 2019, We are imagining our career path and possible future success as Interaction Designer.

time: 10.30am - 12.30pm
location: seminar room 4.T31


We will be mapping our Alchemic Journey and furthermore investigate into academic writing.

  • Papanek, V. (1971). Design for the Real World: Human Ecology and Social Change. New York: Pantheon Books.

01_Papanek_design_victor_whatisdesign.pdf
02_Writing_at_University.pdf
03_Energy-harvesting & Self-Actuated Textiles for the home- Designing with New Materials & Technologies.pdf

25. November 2019, We present our short stories and fictions about the everyday life of tomorrow.

time: 10.30am - 12.30pm
location: Seminarraum 4.T31

We will write about the experience of what has happened or what might become real in the future through individual scopes. We will investigate towards approaches, questions and points of interest to our future field of activity.

  • Fisher, W. R. (1987). Human Communication as Narration: Toward a Philosophy of Reason, Value, and Action. Columbia: University of South Carolina Press.

01_Fisher_HumanCommunicationasNarration.pdf


Essay writing (ca. 5 Seiten) Abgabe 15. Dezember auf IAD server


  1. Einstiegswelt: Intro der Umgebung und Einstieg in das Geschehen (Alltag)


  2. Trigger: Was kann passieren, was ausserhalb der Kontrolle vom Protagonist sein kann?
 _3. Suche: Wie kann die neue Existenz gelebt werden? (positiv oder negativ?)


  3. Unerwartete Events: Können nun positiv und negativ sein (Dinge, Hindernisse, andere Charaktere (Helfer,..))


  4. Konflikt/Entscheidung - Welcher Pfad wird gewählt?


  5. Ende mit Veränderungen (neue Welt/neuen Alltag erreicht?!) - entscheiden welche Charaktere involviert sein sollten?



  • What is the topic/issue/phenomenon that you aim to investigate?

  • Is it a problem that you want to solve or an opportunity that presents itself?

  • What research questions could you ask or what statements could you make?

  • What methods would you use to to answer the questions or prove your hypothesis?

  • What is your motivation for investigating this topic?


EXPECTATIONS AND GRADING

Grades will be based on the oral and written presentations and on class participation. Contributing to constructive group feedback is an essential aspect of class participation. Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Class participation 30% 

Presentation Short Stories 30%

Final Assignment 40%


Any assignment that remains unfulfilled receives a failing grade.