TOPIC: Embodied Fabrication
Course description and overview to be filled in here.
Research questions:
What does interaction Design bring to the topic of Digital Fabrication?
How can the theory of embodied influence digital fabrication processes?
Can the outcome of the fabrication reflect the theory of embodiment?
What tools/technology can be used to facilitate this process?
How can data be visualised in physical form? Can the data be understood, or is it a purely aesthetic output?
Deliverables
- Kickoff Project
- Final Project and Presentation
- Documentation
- Attendance during lessons
Contents
- Timetable
- Main Project brief
- Lectures
Tools and Software
- Rhino Trial (90 Day test license)
- Rhino WIP (includes Grasshopper and requires Rhino Trial to be installed first)
- https://shiftr.io/
- Arduino wireless sensor kits
Readings
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
Tutorials
Rhino
Grashopper
///////// Work in progress below this line /////////
Ausschreibungstext 2017
Nummer und Typ | BDE-VIAD-V-5020.01.17H.001 / Modul |
---|---|
Veranstalter | Departement Design |
Semester | Herbstsemester 2017 |
Leitung | Dr. Joëlle Bitton Luke Franzke Florian Wille |
Zielgruppen | Mandatory module for 5th Semester Interaction Design Students |
ECTS | 5 Credits |
Voraussetzungen | Successful completion of courses in the field of design and technology in previous semesters |
Lehrform | Conceptual and thematic project work with mentoring and technical workshops |
Lernziele / Kompetenzen | Development and execution of an independent project within the scope of Embodied Interaction. Students will be taught various technical skills to realise this project. |
Inhalte | Examination and speculation of technologies relevant to Embodied Interaction such as: mobile computing, wearable interfaces, location-based interactions and digital fabrication. This examination covers societal, ethical and social influences. This years course covers the theme of Embodied Interaction for Digital Fabrication. Topics may include:
|
Leistungsnachweis / Testatanforderung | 80% Attendance, Documentation, Project Presentation |
Teams:
Team 1: Adonis Bou Chakra, Maude Kyra Alexandra Richner, Enea Francesco Ingellis
Team 2: Lara Natalia Hänny, Fabrice Spahn, Andreas Dobler
Team 3: Mariana Pote, Jonatan Wetter, Alexander Blaschek
Team 4: Severin Candrian, Claudio Rainolter, Nadine Cocina
Team 5: Fernando Obieta, Gabriel Bach, Nadine Prigann
Embodied Fabrication Preliminary notes
Embodiment & Fabrication
- material intimacy
- processes of fabrication / physical interactions that impact digital fab
- physical position towards machine / proximity
- wearability
- personal data
- performative aspects
Topic in relation to Wearables
- body extensions
- visualising what is internalised
- wearing the inside / out
- bespoke fabrication for the body
Personal Data
- making things from personal data
- design by data
- data storytelling / creativity
- form follows data
- tangible release of data
Pedagogy
- Digital fab skills reminder for 5th semester students
- Tech: working with presence sensor
- See text and structure of previous class: https://selffab.wordpress.com
What does interaction Design bring to the topic of Digital Fabrication?
How can the theory of embodied influence digital fabrication processes?
Can the outcome of the fabrication reflect the theory of embodiment?
What tools/technology can be used to facilitate this process?
How cad data be visualised in physical form? Can the data be read, or is transformed purely into an aesthetic output?
Tools and Inspiration:
I've ordered the breathing radar sensor from xethru, which might be interesting tool for collecting vital functions data (Luke)
Possible collaboration partners:
Could be an interesting contact for looking at motion/performance as an input for generating form. (Luke)
Hope you're well. Something you might be interested in - I met with director/choreographer Saar Magal recently, she's preparing for a new theater piece and and is interested in tracking movement and sound from performers and visualising it in real-time. The look/function is open, the interesting thing would be the possibility to project the visualisation back into a live performance. She seems open to ideas, and will be holding workshops with her performers to test out ideas later this year. I thought i'd put you in touch in case it fits somehow with what you or the students are doing.
Worflow
Students experiment a process in a Triangle : data collection / data mapping / fabrication
Focus on a methodology / pedagogy tool that students can reuse after (toolkit)
Pedagogical framework
how to start the creative process: with a problem, question or just with the desire to work with a specific dataset, or with an end result in mind
at least give a context to start the creative process: body/wearables/prosthetics/additional body parts
what do I need to mine/survey for a week to find the right extra body part I need
Assignment:
Possible titles
- my perfekt new bodypart
Data collection (week 1):
- Question: What data / problem to focus on.
- Collect data: analog / digital
- Presentations of the range of data collection: analog forms, electronic sensors, quantified self tools, users studies, users outputs (emails, text messages) // personal context of the body or the space around the body
- Tutorial for a couple of sensors
- Body analysis / scan (Kinect/iPhone App)
Inputs:
- 3D scanning (florian / luke)
- Thermoplast input (florian)
- Make volumes out of 2D surfaces (folds/origami), understand geometry
possible tools: pepakura, tinkercad, …
Data mapping (week 2)
- …
Inputs:
- Use of 3D Printer (luke)
- Refresher on Laser and 123Dmake, etc (luke)
Fabrication (week 3 / week 4)
- We can include notions of growth or transformation (robotics/soft robotics)
Inputs:
- …
Software/Technology
- Tinkercad
Guest lectures
- Anatomy
- Soft robotics
- Swarms
- Critical design