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Spring 2024: March 18 - April 19.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Nicole Foelsterl
nicole.foelsterl@zhdk.ch

Office hours by appointment 

The module takes place from March 18 - April 19, over 5 weeks, from Monday to Friday each week, 9.00-17.00 - See detailed hours in calendar below (room info in Evento). 
*Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).

Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.

The studio course runs in parallel with the seminar course "Interaction Design Methods" and is a platform to apply ideas and concepts discussed in the seminar, therefore the two courses are actually an ensemble.
Projects are conducted in groups of 4 students. 

Overview and Objectives

This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration. 

Following these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).

This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience. 

Topic

Systemic changes : who & what is at the center?

This year, the topic for this class addresses the typical design premice of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premice actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal. We will also uncover the contradictions of a designer's responsibility, agency and idealisation. 
For this course, each group of students will engage designing in a social context that they will identify and they will argue for their intervention, in conjunction with working with people (or non-people) involved on the ground.

During the course the student will learn:
  • how to design through personal exploration and in communication with others (participatory design)
  • how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
  • how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 
  • how to apply ethical guidelines in co-design 

The student is expected to produce these final deliverables:

1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
 

Course Outline

Your project development is structured in following steps:

  • Week 1: Into the Wild!
    User, context and/or technology inquiry
    Methods: direct and participatory observation, video ethnography, interviews, questionnaires, etc.
  • Week 2: Idea Transfers
    Researching, Enacting and testing ideas, 
    Methods: sketching, mockups, bodystorming, brainstorming, participatory methods, extreme characters, etc

  • Week 3: Play 
    Creating prototypes and confronting them to the 'real world'
    Methods: cultural probes, participatory methods with mockups, cartoon scenarios, acting out an experience, etc
  • Week 4: Stories and users 
    How is your work being evaluated? 
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Production 
    Independent study week: working on your production assignment and setting your own agenda
    (Exceptional mentorings could be available during this week, although you are mostly on your own)
    Finalising the project 

  • Week 6? Polishing details/Final Documentation

Deliverables

  • Final Work

The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.

  • Home/In-class assignments

Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.

  • Group presentations

Interval group presentations each week present the advancement of the group's project and highlight the specific requirements of that week.
Each presentation are structured so that each group member will introduce an aspect of the project. On average, the presentation should be 5 minutes.
The format is open: 

    • Live sketching
    • Demo with prototyping
    • Classic Slides presentation
    • etc.

  • Week 2 Presentation requirements:
    Name of group/project
    Knowledge Inquiry
    5 related works
    Lessons learned from the field / probes
    Where do you want to go
    How do you get there (identify roles, needs, actions)

  • Week 5 First cut of video
    Delivered by Tuesday 16.4 midday on server
  • Journal/Blog

A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

    • The journal should be structured in a generally comprehensible manner
    • The lecture notes, including annotations, are stored
    • Notes, sketches for each day should be included as well

Expectations and Grading

Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required, whether in class or group work. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work & documentation 50%

Group presentations & mid-assignments 30% 

Journal Documentation 20%

Any assignment that remains unfulfilled receives a failing grade.  

Course Materials

The course IAD Design Methods provides the background literature for this class.
Additional readings can be provided as the class progresses.

Teams projects


Calendar

Week 1
Into the Wild!

Monday 18.3

Tuesday 19.3

Wednesday 20.3

Thursday 21.3

Friday 22.3

Morning

(starts at 9.00 otherwise noted)



  • Theory class: Design/Undesign Perspectives & Biases 

  • Lecture on the topic and discussion (jb)
  • Initial Field Research
    • Conduct your first field observation

 


Going back to Field Research



Field Research



Field Research

Afternoon
(starts at 13.00 otherwise noted)


  • Introduction about the module, Note on Documentation

  • Exercise, part 1: topic and group building (answering questions & themes emerging)
    (jb, nf)

  • Exercise, part 2: topic and group building (clustering by themes)
    (jb, nf)

  • Assignment field research

14.30

  • First unedited results (sound, photos, videos, observations)

  • Input
    Ethnographic study & 

    Sense Making (nf)



Going back to Field Research

Going back to Field Research




Field Research


atelier walk-thru (jb)

  • 14.30 Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative over 1.5 days, questions/reflections that drove your choices for the field study) 5-7mn/group
    (jb, nf)
     

     
  • Expectations for the following week

Week 2
Idea Transfers

Monday 25.3

Tuesday 26.3

Wednesday  27.3

Thursday  28.3

Friday 29.3

Morning

  • Theory class: Experience and the "user"

  • Exercise: Very rapid prototyping 
    (jb)

Field Research & Desk-based Research
(Related work, 
References)


Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

holiday

Afternoon

  • Group Presentations:
    mock-ups
    (jb) 

  • Input: Probes and Exercise
    (jb)


Field Research & Desk-based Research


  • Input "Narrowing Down" (nf) 
  • Mentorings per Group (30 Min.) (nf) 

Field Research & Desk-based Research
(Related work, 
References)

13.00 Check-in by groups: Advanced concept: Related Work, References and Prototype 1.0
(jb)

Week 3
Play

Monday 1.4

Tuesday 2.4

Wednesday  3.4

Thursday  4.4

Friday 5.4

Morning

holiday

  • Theory class: Prototyping concepts, prototyping everything

    Prototyping with Bodystorming in the field: follow/observe situation in the field (outside Toni)

Independent Study




Independent Study

Independent Study

Afternoon


  • 15.00 (back to Toni)
    Present Exercise:  

    Prototyping ideas with Performance enactment / Bodystorming
    (jb)

14.30

  • Demoes on location (all groups together):
    Prototypes demoes in situation 
    (jb, nf)

Week 4
Stories and Users

Monday 8.4

Tuesday 9.4

Wednesday 10.4

Thursday 11.4

Friday 12.4

Morning

  • Theory class: Storytelling as a Prototype
  •  

Independent Study




Independent Study


Independent Study

Afternoon

  • Workshop Exercise/Input 
    Storytelling & Storyboards (nf) 



Mentoring Storyboard (nf)Independent Study
  • 14.30 Check-In by groups: Video showcase:
    Narratives showcasing prototypes in action
    (nf, jb)

Week 5
Production 

Monday 15.04 

Tuesday 16.4

Wednesday 17.4

Thursday  18.4

Friday 19.4


  • Theory class: Evaluating Outcomes (with participants)


  • Mentoring (jb)

Production 

Production

Editing Mentoring: (nf)

on request  

Production


Production *Booking photo studio DeadlineProduction 
  • 14.30 Final Group presentations
  • Feedback session
    (jb, nf)

Documentation

Monday 22.4

Tuesday 23.4

Wednesday  24.4

Thursday  25.4

Friday 26.4


Production Week

Production Week

Production WeekProduction WeekFinal Narrative / Evaluation / Final Documentation Delivered?

JB: Dr. Joëlle Bitton, NF: Nicole Foesterl