Lecturers:

Dr Joëlle Bitton
Johannes Reck

Guest inputs:
Luke Franzke

Office hours by appointment

The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.

Overview and Objectives

The course proposes an examination and speculation of technologies as they relate to forms of Embodied Interaction, ie. mobility, corporality, physical and sensorial interfaces, materiality and body as interfaces, immersive experiences.
This examination include societal, ethical and social influences.


The course puts also an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.

how tech influences-changes-permeates the body, note about increasing scarcity of resources, AI for prototyping/imagining/generating data

how does movement influence body/mind and vice-versa,
how tech/clothing can influence movement - what meaning does it give, what mindset.. philosophy, how does it make you see the world? interact with it, with others, with yourself?

framing sensory exercise as attention - situated awareness - at different levels (seeing things at scale of dog)

add reflections on observations

push more fabrication and validity of concept 

show process of fab in the material workshop

mental setting - recognize own feelings, own mindset - how a particular item influences the body, how the information is processed by the body (a light, a space, a person next to me, reading the news) - how does it affect the body, how does that create  a performance, 

what is the story you tell, what output makes sense, 

what movement does the wearable creates, how does the body behave, mind?

in a discussion, ask them something in their lives that they would label as embodied - mind shows through body

With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. Also, as materials that are used in interaction design become more easily entangled with our visions, we also ask questions of extraction, and human and environmental impacts.
This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two. 

During this module, we'll uncover some of these possibilities by designing and informing our bodily environment increasingly influenced by data tracking. By group work (3-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense.

Design factors should include:


• material intimacy 
• processes of fabrication 
• data tracking & mapping / generative design
• wearability or extension or external or sensorial apparatus

• performative aspects
interactive components
• political / environmental / societal context

The course is divided into 6 weeks:

Your work will encounter some of these research questions: 

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final Presentation 40% 

Assignments/presentations 30% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables

Course outline  

Student Teams & Journals 



Journals Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

https://issuu.com/pabloherrera/docs/algorithmicmodelling

Related Projects (small selection)

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables


Fashion context

https://www.pinterest.nz/pin/336573772141747181/

http://behnazfarahi.com/bodyscape/

https://www.pinterest.nz/pin/564779609510964664/

https://www.pinterest.nz/pin/563794447076862696/

http://www.iaacblog.com/programs/miura-ori-skin/

https://www.pinterest.nz/pin/288511919858286303/

https://www.media.mit.edu/projects/rottlace/overview/

Data

https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable) 

Tools and Software

Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....

Additional Tutorials & References

Rhino and Grasshopper basics workshop 

Shiftr.io Pocket

Kinect & Skanect

Skanect to Rhino

Rhino

Grasshopper

Arduino wireless sensor kit

Processing

Exercises

1. http://www.deprocess.org/tutorials/grasshopper-data-trees/

2. link>

3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)


4. link>

5. link>

6a. link>

6b. link>

Input Fabrication Process & Body extensions

Examples Scan Data / Rhino

Example populating mesh / Grasshopper

Example using shiftr-io / Grasshopper

Textile laboratory ZHdK

https://intern.zhdk.ch/?materialbezug

https://intern.zhdk.ch/?wslnews