Lecturers:

Dr Joëlle Bitton
Johannes Reck

Guest inputs:
Luke Franzke

Office hours by appointment

The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.


PROPOSED UPDATES BY J.RECK

THIS COLOR WAS CURRENT VERSION - THIS COLOR IS PROPOSED VERSION

Overview and Objectives

Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc. 

And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it. 
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world? 

In order to create this experience, we propose an examination and speculation of design factors that emphasise embodiment and physicality: we use personal data, wearability, materials, fabrication processes, technologies and movements to ground the story we tell. 
Forms of embodied Interaction can include wearables, mobile interfaces, corporeal devices, orthotics and prosthetics, sensorial interfaces, interactive materials, immersive experiences, tangible interfaces, etc.
In this design process, we also include societal, ethical and social influences.

In parallel, we now face a convergence of tools and processes that dramatically facilitate an even greater tangible interaction between bits & atoms, giving us access to shape interfaces between the analog/physical and the digital/programmed: interactive modes of digital fabrication, data-tracking, sensors, physical computing, generative design, AI-driven outputs, biodesign, material affordances...we thus have the opportunity to investigate ways that we can transform our physical selves and environments. 
*And as materials and data that are used in interaction design become more easily entangled with our visions, we also ask questions of extraction, and human and environmental impacts.

By group work (2-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense.

During this module, we’ll explore the analog-digital interface with the body as the mediator and examine technology’s impact on bodily perception, movement, and awareness. Through group work (2-4 students max), you’ll propose interactive forms of body extension, representation, mirroring, or sensing, with attention to what narratives your design choices create.

The course is divided into 6 weeks:

Questions to cover in your design process:

how tech influences-changes-permeates the body, note about increasing scarcity of resources, AI for prototyping/imagining/generating data

how does movement influence body/mind and vice-versa,
how tech/clothing can influence movement - what meaning does it give, what mindset.. philosophy, how : s it make you see the world? interact with it, with others, with yourself?

framing sensory exercise as attention - situated awareness - at different levels (seeing things at scale of dog)

add reflections on observations

push more fabrication and validity of concept 

show process of fab in the material workshop

mental setting - recognize own feelings, own mindset - how a particular item influences the body, how the information is processed by the body (a light, a space, a person next to me, reading the news) - how does it affect the body, how does that create  a performance, 

what is the story you tell, what output makes sense, 

what movement does the wearable creates, how does the body behave, mind?

in a discussion, ask them something in their lives that they would label as embodied - mind shows through body

analysis of performance - asking them questions after catwalk, etc... - what worked, what didn't 

avoid types of projects basic, literal, not layered, too hiding behind choreographic - how to explain that?

the starting point can be a feeling, a story, a movement, an interaction, a storyline, a case study, a sensor, a tech, a data, a material, scarcity - what drives your inspiration, your process? > this course is about understanding what drives your design directions.. 

add first sentence on the syllabus that states the point of the course in terms of meaning, purpose: ie "we move through our life with body and mind...." how does that data, materials and tech help us see the wide spectrum of movements, and presence to ourselves, attention or reverse the sentence.. how this allows us to understand better how we can process info, materials, 

Your work will encounter some of these research questions (review questioans/factors below)

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final Presentation 40% 

Assignments/presentations 30% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables

Course outline  

Student Teams & Journals 



Journals Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

https://issuu.com/pabloherrera/docs/algorithmicmodelling

Related Projects (small selection)

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables


Fashion context

https://www.pinterest.nz/pin/336573772141747181/

http://behnazfarahi.com/bodyscape/

https://www.pinterest.nz/pin/564779609510964664/

https://www.pinterest.nz/pin/563794447076862696/

http://www.iaacblog.com/programs/miura-ori-skin/

https://www.pinterest.nz/pin/288511919858286303/

https://www.media.mit.edu/projects/rottlace/overview/

Data

https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable) 

Tools and Software

Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....

Additional Tutorials & References

Rhino and Grasshopper basics workshop 

Shiftr.io Pocket

Kinect & Skanect

Skanect to Rhino

Rhino

Grasshopper

Arduino wireless sensor kit

Processing

Exercises

1. http://www.deprocess.org/tutorials/grasshopper-data-trees/

2. link>

3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)


4. link>

5. link>

6a. link>

6b. link>

Input Fabrication Process & Body extensions

Examples Scan Data / Rhino

Example populating mesh / Grasshopper

Example using shiftr-io / Grasshopper

Textile laboratory ZHdK

https://intern.zhdk.ch/?materialbezug

https://intern.zhdk.ch/?wslnews