Lecturers:
Dr Joëlle Bitton
Johannes Reck
Guest inputs:
Luke Franzke
Office hours by appointment
The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.
PROPOSED UPDATES BY J.RECK
THIS COLOR WAS CURRENT VERSION - THIS COLOR IS PROPOSED VERSION
Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc.
And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it.
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world?
In order to create this experience, we propose an examination and speculation of design factors that emphasise embodiment and physicality: we use personal data, wearability, materials, fabrication processes, technologies and movements to ground the story we tell.
Forms of embodied Interaction can include wearables, mobile interfaces, corporeal devices, orthotics and prosthetics, sensorial interfaces, interactive materials, immersive experiences, tangible interfaces, etc.
In this design process, we also include societal, ethical and social influences.
In parallel, we now face a convergence of tools and processes that dramatically facilitate an even greater tangible interaction between bits & atoms, giving us access to shape interfaces between the analog/physical and the digital/programmed: interactive modes of digital fabrication, data-tracking, sensors, physical computing, generative design, AI-driven outputs, biodesign, material affordances...we thus have the opportunity to investigate ways that we can transform our physical selves and environments.
*And as materials and data that are used in interaction design become more easily entangled with our visions, we also ask questions of extraction, and human and environmental impacts.
By group work (2-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense.
During this module, we’ll explore the analog-digital interface with the body as the mediator and examine technology’s impact on bodily perception, movement, and awareness. Through group work (2-4 students max), you’ll propose interactive forms of body extension, representation, mirroring, or sensing, with attention to what narratives your design choices create.
The course is divided into 6 weeks:
Questions to cover in your design process:
how tech influences-changes-permeates the body, note about increasing scarcity of resources, AI for prototyping/imagining/generating data
how does movement influence body/mind and vice-versa,
how tech/clothing can influence movement - what meaning does it give, what mindset.. philosophy, how : s it make you see the world? interact with it, with others, with yourself?
framing sensory exercise as attention - situated awareness - at different levels (seeing things at scale of dog)
add reflections on observations
push more fabrication and validity of concept
show process of fab in the material workshop
mental setting - recognize own feelings, own mindset - how a particular item influences the body, how the information is processed by the body (a light, a space, a person next to me, reading the news) - how does it affect the body, how does that create a performance,
what is the story you tell, what output makes sense,
what movement does the wearable creates, how does the body behave, mind?
in a discussion, ask them something in their lives that they would label as embodied - mind shows through body
analysis of performance - asking them questions after catwalk, etc... - what worked, what didn't
avoid types of projects basic, literal, not layered, too hiding behind choreographic - how to explain that?
the starting point can be a feeling, a story, a movement, an interaction, a storyline, a case study, a sensor, a tech, a data, a material, scarcity - what drives your inspiration, your process? > this course is about understanding what drives your design directions..
add first sentence on the syllabus that states the point of the course in terms of meaning, purpose: ie "we move through our life with body and mind...." how does that data, materials and tech help us see the wide spectrum of movements, and presence to ourselves, attention or reverse the sentence.. how this allows us to understand better how we can process info, materials,
Your work will encounter some of these research questions (review questioans/factors below)
Questions to consider in your process:
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final Presentation 40%
Assignments/presentations 30%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Collection Exercise I: Analogue Data Collection
Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, interactions or emotions?
Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally?
Is there a type of data that reveals something specific about your life, complex patterns of interactions with your environment? Can a short sample offer a nuanced reflection?
Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking).
Think of questions you want to answer before you start tracking.
Record videos or take photos to indicate and attempt to extract the data or reflect on it.
Represent that data in a performative way the day after.
Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc
Individual work
FInal version of your work iterated on for several weeks. Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
In groups of 2-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
https://issuu.com/pabloherrera/docs/algorithmicmodelling
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables
Fashion context
https://www.pinterest.nz/pin/336573772141747181/
http://behnazfarahi.com/bodyscape/
https://www.pinterest.nz/pin/564779609510964664/
https://www.pinterest.nz/pin/563794447076862696/
http://www.iaacblog.com/programs/miura-ori-skin/
https://www.pinterest.nz/pin/288511919858286303/
https://www.media.mit.edu/projects/rottlace/overview/
Data
https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable)
Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....
Rhino and Grasshopper basics workshop
Shiftr.io Pocket
Kinect & Skanect
Skanect to Rhino
Rhino
Grasshopper
Arduino wireless sensor kit
Processing
Exercises
1. http://www.deprocess.org/tutorials/grasshopper-data-trees/
2. link>
3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)
4. link>
5. link>
6a. link>
6b. link>
Input Fabrication Process & Body extensions
Examples Scan Data / Rhino
Example populating mesh / Grasshopper
Example using shiftr-io / Grasshopper
https://intern.zhdk.ch/?materialbezug
https://intern.zhdk.ch/?wslnews