Lecturers:
Dr Joëlle Bitton
Johannes Reck
Office hours by appointment
The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.
Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc. Measures of data can reveal the wide spectrum of movements and presence, capturing forms of attention to ourselves and our environment.
And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it.
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world?
In order to create this experience, we propose an examination and speculation of design factors that emphasise embodiment and physicality: we use personal data, wearability, materials, fabrication processes, technologies and movements to ground the story we tell.
Forms of embodied Interaction can include wearables, mobile interfaces, corporeal devices, orthotics and prosthetics, sensorial interfaces, interactive materials, immersive experiences, tangible interfaces, etc.
In this design process, we also include societal, ethical and social influences.
Indeed, we now face a convergence of tools and processes that dramatically facilitate an even greater tangible interaction between bits & atoms, giving us access to shape interfaces between the analog/physical and the digital/programmed: interactive modes of digital fabrication, data-tracking, sensors, physical computing, generative design, AI-driven outputs, ML tools, biodesign, material affordances...we thus have the opportunity to investigate ways that we can transform our physical selves and environments: this is how we describe Embodied Fabrication.
And as materials and data that are used in interaction design become more easily entangled with our visions, they bring forth questions about resource scarcity, environmental impact, and the societal narratives we construct through design. We should therefore include questions of extraction, and human and environmental impacts.
By group work (2-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense, with attention to what narratives your design choices create.
The course is divided into 6 weeks:
Some of the following questions should be covered in your design process:
Design factors should include:
• a starting point of your design: perception, story, movement, interaction, case study, sensor, tech, data, material, scarcity....
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design / AI components
• wearability, extension, external or sensorial apparatus
• performative/corporeal/movements aspects
• interactive components
• political / environmental / societal context
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final Presentation 40%
Assignments/presentations 30%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Collection Exercise I: Analogue Data Collection
Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, interactions or emotions?
Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally?
Is there a type of data that reveals something specific about your life, complex patterns of interactions with your environment? Can a short sample offer a nuanced reflection?
Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking).
Think of questions you want to answer before you start tracking.
Record videos or take photos to indicate and attempt to extract the data or reflect on it.
Represent that data in a performative way the day after.
Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc
Individual work
FInal version of your work iterated on for several weeks: an interactive embodied body apparatus / experience (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc) and showcase in a performance or situation how the apparatus influences movement & transforms interaction with oneself, others, environment, etc...
In groups of 2-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance/Situation with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
https://issuu.com/pabloherrera/docs/algorithmicmodelling
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables
Fashion context
https://www.pinterest.nz/pin/336573772141747181/
http://behnazfarahi.com/bodyscape/
https://www.pinterest.nz/pin/564779609510964664/
https://www.pinterest.nz/pin/563794447076862696/
http://www.iaacblog.com/programs/miura-ori-skin/
https://www.pinterest.nz/pin/288511919858286303/
https://www.media.mit.edu/projects/rottlace/overview/
Data
https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable)
Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....
Rhino and Grasshopper basics workshop
Shiftr.io Pocket
Kinect & Skanect
Skanect to Rhino
Rhino
Grasshopper
Arduino wireless sensor kit
Processing
Exercises
1. http://www.deprocess.org/tutorials/grasshopper-data-trees/
2. link>
3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)
4. link>
5. link>
6a. link>
6b. link>
Input Fabrication Process & Body extensions
Examples Scan Data / Rhino
Example populating mesh / Grasshopper
Example using shiftr-io / Grasshopper
https://intern.zhdk.ch/?materialbezug
https://intern.zhdk.ch/?wslnews