The aim of this primer is to understand the underlying abstractions that enable todays computing. Learning these concepts will form a solid base for programming interactive applications and devices. The ultimate goal is for the students to have a holistic knowledge of the technology they work with as Interaction Designers, as well as easing them into the topic of programming. Further to this, we hope to inspire the students by showing possible futures these technologies might enable.

Schedule: 

9:00 Personal Introductions from tutors (what we do and how we work with code) 

10:00 Max introduction lecture

11:00 Lecture "How computers Think". 

12:00 Lunch Break

13:00 Activity working with logic gates. 

16:00 Setting up processing and running first code.

17:00 Finish 

Further Reading

History

Topics

Books

Films

Websites