Soft Architecture HS2026
Lecturers: Roman Kirschner and Vinzenz Leutenegger
Contents and Objectives
The seminar is an introduction into designing (with) spaces. „Soft Architecture“ differs from the classical idea of architecture in that it does not aim to build permanently habitable spaces. It rather encourages students to experiment with existing spaces, to ask what they offer and how they can be adapted to communicate and afford specific atmospheres, narratives, rules, actions and interactions.
Experimenting with spaces comprises experimentation with structures and materials that give these spaces character. Through trial and error, bodily experiences and discussions, students develop their sensitivity and intuition as designers.
This year we will approach this experimentation
uexkull organisms and their sensorium develop together with their environment.
minigolf as small playgrounds.
exclusion of senses → focus on other. recombine specific senses
empathy with spaces?
find choose appropriate materials
use and get inspired from circulation zone
final presentation as tournament (what counts? minimal amount of strokes, enjoyability, success in general, maximum strokes, ???)
themed? how to develop characters for small playgrounds?
how to communicate understanding towards the goal? is putting a ball into a hole the only goal available?
rethink rules together with material and spatial structure
with a very special topic and several shifts of perspective. We will explore bodies of water, how they are presented in indoor spaces, and how visitors experience them, putting ourselves in the position of fish. However, we will not only focus on how fish experience these bodies of water and their translucent vessels from the inside, but we will also address the question of whether and under what conditions interactions between fish and humans are generally possible.
Schedule
Course: 14.09. – 08.10.2026, Monday – Thursday: 9-17
Week 1
(Introduction, Ideation and Team Building)
Monday (14.09.) | Tuesday (15.09.) | Wednesday (16.09.) | Thursday (17.09.) |
9:00-10:45 Introduction into topic and mode of the course 11:00-12:00 BA semester opening | 09:00-10:30 Aesthetics of Interaction: Spaces and Atmospheres 10:45-11:45 Exercise 1 Spatial Characters | 09:00-10:30 Presentation Spatial Characters & FoundMaterials & Spaces 11:00-12:00 (in groups) | 9:00-11:00 Ideation Exercise 9:00-11:00 Group Building |
13:30 – 15:30 Minigolf Hard Visit 15:30-17:00 Aesthetics of Interaction: Introduction | 13:00–14:00 Materialarchiv Begehung (mit Franziska?) und von dort ausschwärmen im Toni) 14:00–16:00 Exercise 2 Toni Areal, find materials and spaces that act on senses
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| 16:00-17:00 Idea & Concept presentation |
Week 2
(Concept development (Topic/Goal/Spatiality), Prototyping, Game Development (Rules/Realisation))
Monday (21.09.) | Tuesday (22.09.) | Wednesday (23.09.) | Thursday (24.09.) |
9:00-12:00 Setup of shared structures + Concept Development | 09:00 - 12:00 Concept Development | 09:00 - 11:00 Prototype Development | 09:00-12:00 |
13:00 - 17:00 Concept Development | 13:00 - 15:00 Concept Development 15:00 - 17:00 Concept Presentation & Discussion | 13:00-15:00 Prototype Development + Group Mentoring 15:00-16:45 Aesthetics of Interaction: Bodies and Ideals in Interaction Design | 13:00-16:00 Prototype Development 16:00 - 17:00 group discussion |
Week 3
(Final Project Development + Exhibition Preparation)
Monday (28.09.) | Tuesday (29.09.) | Wednesday (30.10.) | Thursday (01.10.) |
09:00 - 12:00 Project Development | 09:00 - 12:00 Project Development | 09:00 - 12:00 Project Development + Group Mentoring | 09:00 - 10:00 Preparation Exhibition Idea & Realisation 10:00 - 12:00 Project Development |
13:00 - 17:00 Project Development + voluntary mentoring (Zoom) | 13:00 - 17:00 Project Development | 13:00 - 17:00 Project Development & Group Mentoring
| 13:00 - 15:00 Project Development 15:00-16:45 Aesthetics of Interaction: Material and Environmental Dynamics |
Week 4
Monday (05.10.) | Tuesday (06.10.) | Wednesday (07.10) | Thursday (08.10.) |
09:00 - 12:00 Project Development | 09:00 - 12:00 Project Development | 09:00 - 12:00 Project Development
| 09:00 - 12:00 Documentation |
13:00 - 15:00 Project Development | 13:00 - 17:00 | 13:00 - 15:00 Exhibition Vernissage 16:00 - 17:00 Feedback Round | 13:00 - 17:00 |
Locations
Indoor:
14.09. 4.D11
15.09. 4.D12
16.09. 5.K07
17.09. 4.D11
21.09. – 01.10. 4.K16
05.10. – 08.10. Galerie 1
Outdoor:
Minigolf Hard
Hardgutstrasse 7
8048 Zürich
Materials
Hazer, overhead projector, short throw projectors all available at Leihs, for the hazer a permission slip has to be filled out at Empfang, not all rooms are suitable for use of hazer
Exhibition Vernissage
8.10., 13:00, Aktionsraum ZT 5.K06
Careful with water: Room has power sockets in the floor!
Mentoring
We will prepare doodles for mentoring with time slots of different lengths depending on the progress of the overall project. Reserve your slot, be prepared and be on time. Questions can be asked anytime – also via email.
Deliverables and Documentation
Final Prototype or Intervention
Final Presentation
Standard IAD Documentation (see handbook on wiki):
Text file including the project title, names of students and mentors, a short description (250 - 400 characters ), and a long description (>1000 characters ), in a file to be labelled “Texts”
At least 10 representative images of the project (to be stored in a file labelled “Images”)
One longer video (< 5 minutes) of the project (to be stored in a file labelled “Video”). Mp4 full HD, see wiki for more details on format.
One to two short social media teaser videos (20-30 seconds) in portrait format.
A PDF documentation (to be stored in a file labelled “Documentation”)
Additional raw data, e.g., presentation, prototypes, or codes (to be stored in the respective file).
Upload your documentation files to: smb://fileredu.ad.zhdk.ch/DDE/BDE_VIAD/01_ABGABEN/24_HS/Sem3_Soft_Architecture/Group
Documentation of Exercises: