Interaction Design WikiDesign Process 1

Design Process 1: Immersive Arts FS23

A public lecture series (theory) on immersive bodies, spaces and environments and a practical course (practice) focusing on creating immersive experiences in Virtual Reality, Augmented Reality and their combination by using the technology of the Immersive Arts Space.

Lecturers

Theory lecturers: Christopher Salter and various Guests

Practices lecturers: Chris Elvis Leisi, Stella Speziali, Valentin Karl Huber

Dates

Theory: Tuesday 07.03. / 21.03. / 04.04. / 18.04 / 02.05.2023 from 17:15 - 18:30.

Practices: Tuesday 07.03. / 14.03. / 21.03. / 28.03. / 04.04. / 11.04. / 18.04. / 25.04. / 02.05. / 09.05.2023 from 18:45 - 20:30.

Learning objectives / competences

Theory (1 ECTS)

Basic understanding of concepts of immersion.

Practices (1 ECTS)

Learn how to work with multiple layers of realities and obtain a basic understanding of immersion and presence. Gain practical skills in generating immersive experiences at the intersection of reality and virtuality.

Content

Theory (1 ECTS)

In this lecture series, immersion in the context of bodies, spaces and environments will be discussed. The following national and international guest speakers are invited and will hold lectures:

https://blog.zhdk.ch/immersivearts/immersive-arts-bodies-spaces-environments/

Practices (1 ECTS)

The goal is to create immersive experiences in Virtual Reality, Augmented Reality and their combination by using the technology of the Immersive Arts Space. Participants will get to know practical methods, procedures and software, including 3D-scanning, photogrammetry, volumetric capture, motion capture, projection mapping. In small interdisciplinary groups, the participants will explore and combine different technologies and develop their own projects with a special focus on the intersection of reality and virtuality.

Examination

80% attendance and active participation.
For the practices, participants need to be aware that they will have to invest additional time between the seminar dates for advancing their practical projects and for learning basic software tools.

Evaluation form

Passed / failed