Interaction Design WikiDesign Process 2

Design Process 2

2 ECTS

Learning objectives / competences

Students will:

Content

By means of different workshops, students will explore tools, skills and production methods of current and emerging technologies (eg. arduino, physical computing, etc) to deepen their master's projects while prototyping and testing ideas.

Creative procedures, methods, hypotheses and explanations are put up for discussion while practical exercises allow an examination of explorative and knowledge-oriented processes.

The resulting project's explorations can take the form of interactive installations, immersive experiences, videos, and prototype artefacts or performances.

Skills courses descriptions

Physical computing

Understanding the characteristics of interaction with digital and physical objects and the technologies behind them. Conception, planning and implementation of solutions to interaction design problems. Knowledge in electronics, microcontroller programming, sensors and actuators.

Other courses

Students can pick from other courses provided by other departments in the ZHdK. The course should be running in the same semester as Design Processes 2 and be relevant for the Thesis Theory / Practice master project. Please inform the Head of Interaction Design or the Assitant if you chose a course that is not provided by the Master in Interaction Design.

Dates

Examination

Active and regular attendance (min. 80%); reading and practical course work; presentations.

Evaluation form

Passed / failed

Past Courses