Lecturers: Luke Franzke & Florian Bruggisser
Overview
The Programming Basics course introduces creative coding for design and visually oriented programming. The content of the course is transferable to many academic, artistic and professional aspects of Interaction Design, not only in programming directly, but in understanding and communicating on digital topics. Part 1 of the course develops basic coding skills and covers object-oriented programming with processing (java). Students apply their newly learnt skills by developing a game based on a supplied template.
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The course tutorials can be found here: programming
Deliverables
Game and Presentation (60% of the final mark)
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80% Attendance during lessons
Resources
https://processing.org/reference/ : The reference page for Coding in Processing
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Hello World! A documentary about processing and the creative coding movement.
Game
A template will be provided to you to get started in your game concept. This years template is based on Flappy Bird.
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- A concept and a visual theme
- Original graphics
- Appropriate start, play and game-over screens
Links
Schedule
Part 1: Creating a game.
(LF: Luke Franzke) (FB: Florian Bruggisser)
05.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning: Logic exercise with little-bits Afternoon: |
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06.11.2020 (9:00 - 17:00) | Morning: Writing our own Functions (en) Afternoon: |
11.11.2020 (9:00 - 17:00) | Morning: Afternoon: Colours |
12.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning: Afternoon: |
13.11.2020 (9:00 - 17:00) | Morning: Afternoon: |
17.11.2020 (9:00 - 17:00) | Classes and Objects (en) |
18.11.2020 (9:00 - 17:00) | Game Project Start 9:00 Morning: Game Template introduction Afternoon: 13:00 - First Ideas. Round to shame initial ideas and concepts for the game. Input: Simple Collision Detection |
19.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning Input: State Machines Mentoring Afternoon: Input: Sound Self-structured work |
20.11.2020 (9:00 - 17:00) | Exam 9:00-10:00. Exam Sample Page Afternoon Game Presentation (13:00 - 14:30), documentation and individual feedback |
Part 2: Visual Programming
(13:00 - 17:00) | Visual Programming input |
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(13:00 - 17:00) | Visual Programming input |
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