Programming Basics 2020
Lecturers: Luke Franzke & Florian Bruggisser
Overview
The Programming Basics course introduces creative coding for design and visually oriented programming. The content of the course is transferable to many academic, artistic and professional aspects of Interaction Design, not only in programming directly, but in understanding and communicating on digital topics. Part 1 of the course develops basic coding skills and covers object-oriented programming with processing (java). Students apply their newly learnt skills by developing a game based on a supplied template.
In Part 2 of the course, students develop their skills further by focusing on graphics and visual possibilities with code. Part 2 of the course runs simultaneously with Graphic Design Basics so that the student's work can be informed with a greater visual sensibility.
The course tutorials can be found here: programming
Deliverables
Game and Presentation (70% of the final mark)
- Presentation of your final game
Documentation (30% of the final mark) - Documentation of your work in the provided template together with your code. This should be placed on the server in filer.ad.zhdk.ch/DDE/VIAD/01_ABGABEN/20_HS/Sem1_ProgrammingBasics
80% Attendance during lessons
Resources
https://processing.org/reference/ : The reference page for Coding in Processing
http://learningprocessing.com/ A comprehensive book on the basics of processing by Daniel Schifman
The Nature of Code : A more advanced book on visual coding from Daniel Schifman (free ebook)
https://www.openprocessing.org/: A community-based website for sharing creative coding examples
https://p5js.org: A javascript library based on processing style coding.
Hello World! A documentary about processing and the creative coding movement.
Game
A template will be provided to you to get started in your game concept:
https://github.com/IAD-ZHDK/programming-basics
You are free to develop the game in any direction you wish, but at a minim, your final game must include:
- A concept and a visual theme
- Original graphics
- Appropriate start, play and game-over screens
Links
Schedule
(LF: Luke Franzke) (FB: Florian Bruggisser)
05.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning: Animation with SIN function Afternoon: |
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06.11.2020 (9:00 - 17:00) | Morning: Afternoon: |
11.11.2020 (9:00 - 17:00) | 9:00 (game project start) Game Template introduction Slides: |
12.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning: 10:00 First Ideas. Round to show initial ideas and concepts for the game. Please prepare:
Afternoon: Vectors and States Presentation State Machines Finite State Machine Individual Work |
13.11.2020 (9:00 - 17:00) Alumni Day (15:30 - 19:00) | Individual Work Optional Mentoring 13:00 - 15:00 (with Luke in Zoom) (Don't forget IAD Alumni Seminar 2 at 15:30) See email from Marcial Koch |
17.11.2020 (9:00 - 17:00) | Mentoring |
18.11.2020 (9:00 - 17:00) | Individual Work |
19.11.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) | Morning Individual Work Afternoon: Game Presentation (13:00 - 14:30) Documentation |
20.11.2020 (9:00 - 17:00) | Individual feedback (9:00 - 10:00) Documentation |