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Programming
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  • Tiling and Repetition
  • Reactors
  • Programming Basics: Parametric and Generative Graphic Design 2016
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  • Programming in Processing (java)
    • Starting with Processing (en)
    • Variables (en)
    • Classes and Objects (en)
    • Events und Functions (en)
    • Writing our own Functions (en)
    • Random Numbers (en)
    • Conditionals (en)
    • Loops (en)
    • Nested Loops (en)
    • Coordinates (en)
    • Arrays and Lists (en)
    • SVG + Images (en)
    • Motion and Temporality
    • Gesture Interactions
    • Using bitmaps as modifiers
    • Vectors
    • Animation
    • Animation 2
    • Simple Collision Detection
    • Sound
    • Typography

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    Programming in Processing (java)
    Updated Oct 06, 2021

    Programming in Processing (java)

    Basics 

    • Starting with Processing

    • Variables

    • Events and Functions

    • Writing our own Functions

    • Conditionals

    • Random numbers

    • Loops

    • Nested Loops

    • Coordinates

    • Arrays and Lists

    • SVG + Images

    • Vectors

    • Animation

    • Classes and Objects

    • Sound

    Game Tips:

    • Simple Collision Detection

    • High Scores

        

    Visual Programming  

    • Typography

    • Using bitmaps as modifiers

    • Reactors

    • Tiling and Repetition

    • Motion and Temporality

    Advanced   

    • Gesture Interactions

    • Alternatives to the Processing IDE

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