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Programming
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  • Tiling and Repetition
  • Reactors
  • Programming Basics: Parametric and Generative Graphic Design 2016
  • Archive
  • High Scores
  • Artificial Neural Network
  • Alternatives to the Processing IDE
  • p5.js Programming
  • Programming in Processing (java)
    • Starting with Processing (en)
    • Variables (en)
    • Classes and Objects (en)
    • Events und Functions (en)
    • Writing our own Functions (en)
    • Random Numbers (en)
    • Conditionals (en)
    • Loops (en)
    • Nested Loops (en)
    • Coordinates (en)
    • Arrays and Lists (en)
    • SVG + Images (en)
    • Motion and Temporality
    • Gesture Interactions
    • Using bitmaps as modifiers
    • Vectors
    • Animation
    • Animation 2
    • Simple Collision Detection
    • Sound
    • Typography

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Programming in Processing (java)
Updated Oct 06, 2021

Programming in Processing (java)

Basics 

  • Starting with Processing

  • Variables

  • Events and Functions

  • Writing our own Functions

  • Conditionals

  • Random numbers

  • Loops

  • Nested Loops

  • Coordinates

  • Arrays and Lists

  • SVG + Images

  • Vectors

  • Animation

  • Classes and Objects

  • Sound

Game Tips:

  • Simple Collision Detection

  • High Scores

      

Visual Programming  

  • Typography

  • Using bitmaps as modifiers

  • Reactors

  • Tiling and Repetition

  • Motion and Temporality

Advanced   

  • Gesture Interactions

  • Alternatives to the Processing IDE

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