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Image source: 20Hz observes a geo-magnetic storm occurring in the Earth’s upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by the incoming solar wind, captured at the frequency of 20 Hertz. https://semiconductorfilms.com/art/20hz/
QUANTUM FABRICATION
We experience a world ruled by the principles of classical physics. We can feel gravity, mass, acceleration, and observe the effects of surface tension or magnetism. Yet, the substances that surround us are made from waves and particles governed by alien rules that are completely incongruous with what we perceive. Sometimes, one thing is in two places at the same time, or perhaps everywhere all the time. Some substances behave differently if you are looking at them, and when you are not. Others interact with substances that could be kilometres away, what Einstein described as "spooky action at a distance".
Quantum Technologies are a relatively new emerging field on the interactions of light and matter, such as high-precision clocks, electronic computers, Laser technologies, all digital communication technologies, medical devices such as MRI or CT Scanners, new energy supply technologies such as solar fusion or speculative technologies like teleportation.
"The scientific reading of natural systems and phenomena has recently been adopted as one of the main driving forces for new developments in designing processes, such as neural networks, flocks of birds, genetic coding, fractal geometries and various computational machineries." (ia#4 Feng, Quantum Architecture, 2011) They have facilitated our ability to realise new kinds of spatial and material organizations already enriching our understanding of the inner logic of space and material* and we would like to ask in this module for these new kinds of spatial and material organisations through views on Quantum principles. How does it appear and which aesthetics and affordances can it take for us in the field of Interaction Design? From this point new forms of interactions between users and their constructed environments can be envisioned from us through computational tools and fabrication strategies.
*Today the most precise explanation of our physical world has not only triggered huge amount of New Technologies mentioned above, but has also introduced a revolutionary Quantum world view that considers the material world as a non-deterministic construct, deciphered with probability and interactivityIn this year's Digital Fabrication module, we will attempt to give substance to the fantastic phenomena governed by quantum mechanics. Quantum theory describes the behaviour of particles and energy in their smallest form, where substances that make up our world appear to behave in a very unworldly way. Students will create lively physical representations of quantum phenomena at a macro scale, leading to scenes that completely disobey the conventions of classical physics. Do these substances exist simultaneously in one place and another? Do they behave vastly different when observed, and when not? Do they break the boundaries of space-time? What possibilities exist for interaction between people and such exotic substances?
Students will explore the topic with sketches, rendering and 3D printed objects and a short animation. This animation will be supported by a brief explanatory text situating it in the real world.
Main Project Brief
Observing
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Video Rendering
Continuous Loop (the last frame leads to first frame)
3 to 5 seconds of duration
Minimum 24 frames.
MOV format H.264 / min. 1920×1080 (image sequence to video instructions)
Include original numbered STL files in the documentation folder
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