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Table of Contents

Goal

Panel

The goal is the systematic, creative exploration of sound and its importance for the design of interactions and affordances.

This is done by reinterpreting your white cube as a "smart object" within the given constraints  and working on defined creative hypotheses in a small "design research" process.

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  • To understand the influence of sound on the interaction with an object.
  • To understand the influence of sound on the perception of an object and its affordances.
  • To discuss and deepen the meaning of concrete design variants in this regard.

Final presentation:

The final presentation should be no longer than 15 minutes and is structured as follows:

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If you have a good and/or creative idea to use your 15 minutes in a different way that suits your project better - feel free to do so! 

Project documentation

Video

The video should be created with your mockup prototypes, as easily staged as possible. Here "faking" (using sound design to replace not properly working functions) is explicitly allowed. Make sure that your concept can be understood and the visuals and audio are of good quality. 

Written documentation

The written documentation will be done in your blogs.

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Please also export your documentation as pdf and also upload it to the filer (for archiving). 

Sounds, mockup project files and code

  • The used sound assets
  • Reaper project (all sounds embedded, standalone file)
  • Any scripts and technical drawings

Photos / Videos

Please put all photos on the server in original quality as well. To save some disc space: don't upload your raw videos or compress them accordingly (4mb/s max)

Evaluation criteria

  1. Use of sounds as a means of perceptual design / interaction design and the corresponding development through user studies / field trials. (40%)
  2. Quality of the mockup demos and the sounds used in them (40%)
  3. Designing (including content) of the video and the documentation including presentation of your findings from the design research process. (20%)
  4. Personal engagement during the course 

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