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The course proposes an examination and speculation of technologies as they related to Embodied Interaction (ie. mobile computing, wearable interfaces, location-based interactions and digital fabrication...).
This examination covers societal, ethical and social influences.
This year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two.
During this module, we'll uncover some of these possibilities by designing and informing our bodily environment increasingly influenced by data tracking. By group work, you'll propose interactive forms of body extension/representation/mirror/sense.
Design factors have to include:
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design
• wearability or extension or external or sensorial apparatus
• performative aspects
• interactive components
• political / environmental / societal context
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