Embodied Interaction HS2022

TOPIC: Embodied Fabrication 

Lecturers:

Dr Joëlle Bitton
David Wollschlegel

Guest inputs:
Luke Franzke
Marcial Koch
Lucy Dukes

 

Office hours by appointment

The course runs from 15.11.22 - 23.12.22, from 9.00 - 17.00. See Timetable for more detailed hours.

Overview and Objectives

The course proposes an examination and speculation of technologies as they related to Embodied Interaction (ie. mobile computing, wearable interfaces, location-based interactions and digital fabrication...).
This examination covers societal, ethical and social influences.


This year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two. 

During this module, we'll uncover some of these possibilities by designing and informing our bodily environment increasingly influenced by data tracking. By group work, you'll propose interactive forms of body extension/representation/mirror/sense.
Design factors have to include:
• material intimacy 
• processes of fabrication 
• data tracking & mapping / generative design
• wearability or extension or external or sensorial apparatus

• performative aspects
interactive components
• political / environmental / societal context


Your work will encounter some of these research questions: 

  • Define your own meaning of an interaction that is 'embodied'
  • How does that translate with materials?
  • What are the possible interactive experiences with materials?
  • What tools/technology can be used to facilitate this process? 
  • In what ways does material influence the perception of data?
  • How is digital fabrication influencing embodied interaction?

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work 40% 

Assignments/presentations 30% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Workshops


  • Thursday Workshop 17.11 & 18.11
  • Workshop Tuesday 22.11
    • Data in Processing
    • 3D in Processing and exporting into .obj for 3D printing
    • evtl. Grasshopper

Deliverables

  • Collection Exercise I: Analogue Data Collection 

    Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, vital signs or emotions
    Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally? 
    Is there a type of data that reveals something specific about your life, your interactions with your environment? Can a short sample offer a complex reflection?
    Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking). 
    Think of questions you want to answer before you start tracking.

    Record videos or take photos to indicate and attempt to extract the data or reflect on it.
    Represent that data in a performative way. 

    Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc

    Individual work

  • Collection Exercise II: Material Collection 
    In advance, select materials you want to experiment with: biomaterials, minerals, off-the-shelf, chemicals, liquids, growing, reactive, decaying, static, states, duration, texture, smell, taste, touch, etc
    Think of where they come from, how they have been extracted, by whom, their lifecycle, their history, their trade, their price value, their exploitation, rarity, waste, off-the-shelf, availability, function, unfunction, forms of fabrication, etc... 
    Bring them for a collective experimental day, list characteristics, qualities and behaviours and determine which interface could be derived from its properties.

  • Collection Exercise III: Digital Data Collection 
    - See Workshops for details

  • In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)

  • Mid-Class Delivery: Booklet concept, prototype & inspirations
    PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals) Material inquiries, and Prototype 
  • Final Project and Presentation: Interactive embodied fabricated apparatus

    Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).

    Questions to consider in your process:

    • What drives the design? (example: is it functional, speculation or critique)
    • Where could the data come from? (example: sensors)
    • How do you map the data to a geometry? (example: using a metaphor) 
    • Or is the form making process inspired by existing models? (example: fungus, cell division, mathematical geometry,…)
    • What are the materials used? What are their properties, lifecycle, etc
    • What is the fabrication process? 
    • What does your body extension connect with the surrounding environment?
    • What does it embody?
    • What meanings does it create?


    In groups of four or five students 

  • Presentation Format: Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.

    Presentation on: 22.12.22

  • Documentation 

    •  A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
      • The journal should be structured in a generally comprehensible manner
      • The lecture notes, including annotations, are stored
      • Notes, sketches for each lesson should be included as well

    • Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)

Course outline  

Student Teams & Journals 

Team "Echo":

Daniel Treystman, Silvan Weber, Miguel Seabra, Dzhullia Kolodko

https://marmalade-sandpaper-ced.notion.site/Echo-70735d3761e84adb923c7eb435fa6c5d

Team "Space Invaders":

Johannes Reck, Janosch Tillich, Eleonora Bonorva, Fabrizio Willi, Sandro Beti

https://glaze-chartreuse-fd1.notion.site/Embodied-Interaction-f78da10378cc4d23b8da2faeaa6da980

Team "moph":

Bin Martig, Rejane Schrago, Guan Arobei, Thore Reigber 

https://miro.com/app/board/uXjVPBcxi1s=/?share_link_id=586842168810

https://www.instagram.com/moph_embodied/

Team "Aerobic organism":

Nadia Westermann, Elena De Carlo,  Svenja Steurer, Nicola Bischof

https://cooing-dibble-0cd.notion.site/AEROBIC-ORGANISM-cd04f7fbe4dd41acb073b7673b0653c0



Journals Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

https://issuu.com/pabloherrera/docs/algorithmicmodelling

Related Projects (small selection)

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables


Fashion context

https://www.pinterest.nz/pin/336573772141747181/

http://behnazfarahi.com/bodyscape/

https://www.pinterest.nz/pin/564779609510964664/

https://www.pinterest.nz/pin/563794447076862696/

http://www.iaacblog.com/programs/miura-ori-skin/

https://www.pinterest.nz/pin/288511919858286303/

https://www.media.mit.edu/projects/rottlace/overview/

Data

https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable) 

Tools and Software

Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....

Additional Tutorials & References

Rhino and Grasshopper basics workshop 

Shiftr.io Pocket

Kinect & Skanect

Skanect to Rhino

Rhino

Grasshopper

Arduino wireless sensor kit

Processing

Exercises

1. http://www.deprocess.org/tutorials/grasshopper-data-trees/

2. link>

3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)


4. link>

5. link>

6a. link>

6b. link>

Input Fabrication Process & Body extensions

Examples Scan Data / Rhino

Example populating mesh / Grasshopper

Example using shiftr-io / Grasshopper

Textile laboratory ZHdK

https://intern.zhdk.ch/?materialbezug

https://intern.zhdk.ch/?wslnews