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Embodied Interaction
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  • Embodied Interaction Course - Spring 2023 - SISD
  • Embodied Interaction HS2015
  • Embodied Interaction HS2016
  • Embodied Interaction HS2017
  • Embodied Interaction HS2018
  • Kick off Exercise Brief
  • Main Project Brief
  • Notes Embodied Interaction 2018
  • Embodied Interaction HS2019
  • Embodied Interaction HS2020
  • Embodied Interaction HS2021
  • Embodied Interaction & Fabrication 2023
  • Embodied Interaction HS2022
  • Embodied Interaction Course - Spring 2024 - SISD
  • Embodied Interaction & Fabrication 2024
  • Embodied Interaction 2025

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    Embodied Interaction HS2016
    Updated Nov 23, 2016

    Embodied Interaction HS2016

    Nov 23, 2016

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    Virtual Reality Therapy

    Bild credits: Fear of Heights (Bridges), virtuallybetter.com

    Most of us experience some level of stress and anxiety in our lives. It can be relatively mild or extremely severe and debilitating — or anywhere along the spectrum. Some examples include general stress at work, relationship issues, fears and phobias, depression and other anxiety disorders, including post-traumatic stress disorder (PTSD).

    Virtual reality therapy (VRT) uses specially programmed computers, visual immersion devices and artificially created environments to give the patient a simulated experience that can be used to diagnose and treat psychological conditions that cause difficulties for patients.

    In many environmental phobias, reaction to the perceived hazards, such as heights, speaking in public, flying, close spaces, are usually triggered by visual and auditory stimuli. In VR-based therapies, the virtual world is a means of providing artificial, controlled stimuli in the context of treatment, and with a therapist able to monitor the patient's reaction.

    Virtual reality (VR) has been used for decades as a tool for therapists to administer virtual reality exposure therapy (VRET) in a safe and controlled manner. Due to cost and technology limitations, it has not been widely available, to date. With the advent of affordable mobile VR headsets, such as the Gear VR, there is a new opportunity to apply telemedicine to decentralize mental health treatment, reaching more patients and improving lives around the world.

    Research Questions

    • What kind of environments and interactions can we imagine and create to support (or create) VR therapy (other than those projects already existing, see below)?

    • What are the requirements for these environments and interactions so that they are meaningful and productive for the patient and therapist?

    • What are hurdles and challenges to overcome for interaction designers when building an experience prototype for Virtual Reality Therapy?

    Input

    • Wikipedia: Virtual Reality Therapy

    • Stefanie Schramm - Hypnosystemic Crisis Intervention and Support

    • Edward T. Hall - The Hidden Dimension

    • Handout Workshop Embodied Interaction (Therapeutic Gaming)

    Related projects

    Exposure Therapy

    • https://en.wikipedia.org/wiki/Exposure_therapy

    • https://techcrunch.com/2016/01/06/virtual-reality-therapy-treating-the-global-mental-health-crisis/

    • https://www.scientificamerican.com/article/virtual-reality-headset-is-reinventing-exposure-therapy/#

    • http://ict.usc.edu/pubs/Development%20and%20early%20evaluation.pdf

    Projects

    • http://phobos.psychologicaltechnologies.com/blog/

    • http://ict.usc.edu/prototypes/pts/

    • http://www.vrphobia.com/products.htm

    • http://www.virtuallybetter.com/portfolio/fear-of-heights-bridges/

    • http://clevr.net/portfolio#descalator

    • https://www.psious.com/#sec-intro

    • http://www.virtualret.com/en/virtual-environments/

    • http://owenllharris.com/deep/

    • http://www.unellodesign.com/

    • http://www.wearewearables.com/

    Deliverables

    1. Individual Research (Discussion Round) (Tuesday 29.11)
      Please post found projects in the following Google Docs for sharing.

    2. Concept Illustration (Concept Presentation) (Friday 2.12)
      Each group submits a concept illustration in the form of a video (1-2 minutes).

    3. Experience Prototype (Final Presentation) (Thursday 22.12)
      Each group submits a working experience prototype as well as a video illustrating the final concept embedded in a story.

    4. Documentation (Delivery) (Friday 23.12)
      Each group submits a documentation of their work that includes images, textual documentation (process & reflection).

    Schedule

    Week 1

    Tuesday 22.11

    Wednesday 23.11

    Thursday 24.11

    Friday 25.11

    Week 1

    Tuesday 22.11

    Wednesday 23.11

    Thursday 24.11

    Friday 25.11

    Morning

    Kick-Off
    MR, MF, JG - 4.T33 (09.00) 

    Individual Research

    Individual Research

    Tech 1
    JG, RS - 4.T48 (09.00)

    Afternoon

    Lecture Marcus
    MR, MF, JG, MC - 4.T33 (13.00)

    Body-Storming Session
    MF, JG - 4.T33

    Tech Intro
    JG - 4.T48

    Ausflug Wil
    MR, MF (~12.00)

    Week 2

    Tuesday 29.11

    Wednesday 30.11

    Thursday 01.12

    Friday 2.12

    Morning

    Individual Research

    Input Marcus
    MR, MF, JG, MC - 4.T48 (09.00)

    Group Work

    Concept Presentation
    MR, MF, JG - 4.K14 (09.00)

    Afternoon

    Discussion Round
    MR, MF, JG - 5.F12 (13.00) 

    Group Work

    Short-Mentoring
    MR, CW

    Mentoring
    MR, MF, JG, CW

    Week 3

    Tuesday 6.12

    Wednesday 7.12

    Thursday 8.12

    Friday 9.12

    Morning

    Tech 2
    JG, RS - 4.T48

    Group Work

    Group Work

    On-Demand Mentoring

    Afternoon

    Group Work

    Mentoring
    MR, MF, JG, CW

    Group Work

    Week 4

    Tuesday 13.12

    Wednesday 14.12

    Thursday 15.12

    Friday 16.12

    Morning

    On-Demand Mentoring

    Group Work

    On-Demand Mentoring

    Group Work

    Afternoon

    Group Work

    Mentoring
    MR, MF, JG, CW

    Group Work

    Week 5

    Tuesday 20.12

    Wednesday 21.12

    Thursday 22.12

    Friday 23.12

    Morning

    On-Demand Mentoring

    Group Work

    Final Presentation
    MR, MF, JG, CW - 4.T48 (09.00)

    Documentation

    Afternoon

    Group Work

    Mentoring
    MR, MF, JG, CW

    Feedback
    MR, MF, JG - 4.T48

    MR: Max Rheiner, MF: Martin Feuz, JG: Joël Gähwiler, CW: Christine Wyss, RS: Reto Spoerri, MC: Marcus Cheetham

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