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Lecturers:

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  • Define your own meaning of an interaction that is 'embodied'
  • How does that translate with materials?
  • What are the possible interactive experiences with materials?
  • What tools/technology can be used to facilitate this process? 
  • In what ways does material influence the perception of data?
  • How is digital fabrication influencing embodied interaction?
  • How does technology influence, change, or permeate the body, and in what ways is this shaped by increasing resource scarcity?
  • How can ML tools for prototyping, imagining, or generating data affect our design approaches to embodied interaction?
  • How does technology, including wearable design or clothing, impact movement, mindset, or perception, and how does this shift one’s interaction with self, others, and the environment?
  • In what ways do movement and physicality affect the connection between body and mind, and how does this relationship inform design?
  • What is the impact of situational or mental awareness—recognizing one’s feelings or mindset—on the way objects, spaces, or environments are perceived or processed by the body?
  • How does an item or space affect bodily perception and performance, and what does this reveal about embodied interactions?
  • (How do wearables or bodily apparatuses shape bodily movement and behavior, and in turn, influence mental and emotional states?)
  • Questions to consider in your process:

    • What drives the design? (example: is it functional, speculation or critique)
    • Where could the data come from? (example: sensors)
      Where does the data originate, and how does it connect to the embodied experience (e.g., sensors, environmental data, self-generated data)?
    • How do you map the data to a geometry? (example: using a metaphor) 
      Or is the form making process How do you map or translate the data into a meaningful physical form (e.g., using metaphor, narrative, or situational relevance)?
    • Or is the form making process inspired by existing models? (example: fungus, cell division, mathematical geometry,…)
      (would remove this one)
    • How did bodily feedback during performance shape your design choices / made you adapt your design?
    • What are the materials used? What are their properties, lifecycle, etc
      What is the fabrication process? 
      What materials are chosen, and what considerations of their properties, life cycle, or scarcity shape the design?
    • What is the fabrication process?
    • What does your body extension connect with the surrounding environment?
      What How does your design interact with the surrounding environment, and what relationships does it embodyreveal?
    • What meanings does it createembody?
      What
      narrative or story does the design communicate, and what types of embody in terms of sensory experience, movement, or mindset?
    • What meanings does it create?
      What meanings, narratives, or mental shifts does it aim to evoke in the wearer / person interacting / observer?
      OR
       
      What narrative or story does the design communicate, and what types of outputs create meaningful interactions within that story?
    • What led you to the final performance - what made you choose the aspects of it? (Sound, Setting, Participants, Randomness/Chance vs. Structure, Light)
    • How do you relate to the design emotionally - how does/did the creation process influence your relationship to the material / fabrication / data / topic?
  • Design factors should include:

    • material intimacy 
    • processes of fabrication 
    • data tracking & mapping / generative design / AI components
    • wearability or extension or external or sensorial apparatus

    • performative aspects
    interactive components
    • political / environmental / societal context

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  • In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)

  • Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
    PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals), Material inquiries, and Prototype 

  • Final Project: Interactive embodied fabricated apparatus

    FInal version of your work iterated on for several weeks. Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).

    In groups of 2-4 students 

  • Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.

    Presentation on: 19.12.24

  • Documentation 

    •  A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
      • The journal should be structured in a generally comprehensible manner
      • The lecture notes, including annotations, are stored
      • Notes, sketches for each lesson should be included as well

    • Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)

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