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Class sessions include a lecture/discussion on Wednesdays from 9.30-12.30 in 4.K14, or other date if noted in the schedule below, between March 28 27 and May 23. Starting in week 2 and continuing for the rest of the semester, two to three students will give presentations every week.
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Readings are made available in the shared IAD server.
CALENDAR
Week 1 - 2027.0203.17 18 Deconstructing Interaction Design and Perspectives
The focus of this introductory lesson is a discussion on the term "Interaction Design".
From your short experience as design students in the first semester and your various experience as customers and users, we’ll uncover the variety of meanings of interaction design.
As well, we'll look at a historical outline of design methods theories. Highlighting the notion of design, technology and human experience.
We’ll also look at the syllabus and go through the lectures to prepare.
ReadingReadings:
Löwgren, J. & Stolterman, E. (2007). Thoughtful Interaction Design. The Process (15-41).
Week 2 - 27.02.17 Perspectives of design
Historical outline and introduction of design methods theories. Highlighting the notion of design, technology and human experience.
Lecture : “Perspectives of Interaction Design”
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Carroll, J. M. (2000). Making Use: Scenario-Based Design of HumanComputer Interactions. The MIT Press. “the Process”
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Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Week 3 2 - 0604.0304.2017 2018 Design in the everyday context
Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.
Presentations:
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Readings:
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
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Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 3 - 1311.0304.2017 2018 Human-Computer Interaction and methods, Visual Abstractions
Interaction Design and the field of HCI research are intertwined. Desk-based research, cultural probes, participatory design, ethnographic video, etc… terms that are at the heart of methodologies.
Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations:
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Readings:
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
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Verplank, Bill. 2008. Interaction Design Sketchbook.
Week 5 - 20.03.2017 Speculative design, design, art
Where design and art collide: what is your design standing for?
Presentations:
- Ju Young Yi
- Carlo Natter
Readings
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Readings
Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 76-81.
Eggers William. D., Hamill R., Ali A. 2013. “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31.
Fisher, D., DeLine, R., Czerwinski, M., & Drucker, S. 2012. Interactions with big data analytics. In Interactions. 19(3). 50-59.
Mackinlay, J. D. & Winslow, K. Designing Great Visualizations. Study for Tableau Software. (undated, retrieved November 2013).
Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 4 - 18.04.2018 Evaluation by narration
Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
Presentations:
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Readings
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
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Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Week 7 5 - 0402.04.2017 (room 4.K14)05.2018 The question of the prototype
The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations:
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Readings
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.
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Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week
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6 -
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09.
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05.2018 The experience and the user-experience
At the heart of the design is the human experience: how to keep track of it?
Presentations:
- Katharina Durrer
- Ismael Möri
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Readings
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
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Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week
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7 -
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16.05.
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Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations:
- Manuel Leuthold
- Alessa Gassmann
Readings
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Additional Readings
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Week 10 - 15.05.2017 Innovation for all
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations:
- Adrienn Bodor
- Tobias Dupuch
Readings
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Additional Readings
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Week 11 - 16.05.2017 Re: Evaluation
What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
Readings
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Week 12 -29.05.2017 Teach
For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
***Assignment: Submit your Final paper*** Deadline update: 1st of June 2017.
Readings
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2018 Innovation for all
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations
Readings
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057.
Jones Rhys, Haufe P., Sells E., Iravani P., Olliver V., Palmer C. and Bowyer, A. 2011. “RepRap - The Replicating Rapid Prototyper.” In Robotica, 29.
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 23-52.
Ou, Jifei, Dublon, G., Cheng, C., Heibeck, F., Willis, K.D.D. & Ishii, H. 2016. “Cilllia - 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing”. In Proceedings of CHI ‘16.
Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: case studies in bodystorming. In Personal and Ubiquitous Computing. 7:2. 125-134.
Week 8 - 23.05.2018 Re: Evaluation, Teach
What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
Presentations
***Assignment: Submit your Final paper***
Readings
Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37.
Greenberg, S., & Buxton, B. 2008. “Usability evaluation considered harmful (some of the time)”. In Proceedings of CHI ’08.
Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think aloud testing”. In Proceedings of DIS ‘06.
Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.
Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
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Ackermann, Edith K. 2016. “Learning to Code: What is it? What’s In It For The Kids?— A Tribute to Seymour Papert". Trans. version from publication in Tecnologie didattiche (TD 27-2002).
Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
Speculative design, design, art
Where design and art collide: what is your design standing for?
Readings
Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Burnham, Jack. 1969. “Systems and Art”. In Arts in Society. 6:2. University of Wisconsin, Summer/Fall 1969. 194-204.
Campbell, Jim. 2000. “Delusions of Dialogue: Control and Choice in Interactive Art”. In Leonardo. 33:2. 133-136.
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
JOURNALS/BLOGS