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Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.
Presentations by:
Marcial Koch
Lilian Lopez
Readings:
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
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Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations by:
Edna Hirsbrunner
Pascal Jeker
Janina Tanner
Main Readings:
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
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Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
Presentations by:
Mélanie Abbet
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.
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The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations by:
Randy Chen
Mara Weber
Readings
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.
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At the heart of the design is the human experience: how to keep track of it?
Presentations by:
Claudia Buck
Jennifer Duarte
Dominik Szakacs
Readings
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
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The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations by:
Stefan Lustenberger
Michelle Schmid
Readings
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057.
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For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
Presentations by:
***Assignment: Submit your Final paper***
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