Code Block |
---|
ArrayList<circleObject>ArrayList<Ball> objectListballList = new ArrayList<circleObject>ArrayList<Ball>(); void setup() { size(600, 800); objectListballList.add(new circleObjectBall(mouseX, mouseY, 20)); objectListballList.add(new circleObjectBall(width/2, height/2, 40)); } void draw() { background(255); objectListballList.get(0).update(mouseX, mouseY); for(int i = 0; i<objectListi<ballList.size(); i++) { objectListballList.get(i).draw(); } objectListballList.get(0).checkCollision(objectListballList.get(1)._position, objectListballList.get(1)._radius); } class circleObjectBall { PVector _position = new PVector(); int _radius; int colour = 250; public circleObjectBall(int x, int y, int r) { _position.set(x, y, 0); _radius = r; } void update(int x, int y) { _position.set(x, y, 0); } void draw() { pushMatrix(); fill(colour,0,0); translate(_position.x, _position.y); ellipse(0, 0, _radius*2, _radius*2); popMatrix(); } void checkCollision(PVector position, int radius) { float distance = PVector.dist(_position, position); if (distance <= radius +_radius) { println("hit"); colour = 60; } else { colour = 255; } } } |
...