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Exercise 1 - Distributions:

Create a new class that generates a geometric shape.

Combine two or more of the principles from lesson 1.0 to 1.3

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into a grid of your geometric

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shape. 

Exercise 2 - New geometry:

Create a grid of geometric shapes, where a the geometry of each shape changes based on it's location in the grid.

Use a class for your graphic object for the geometric shape, and use the quad object or beginShape to generate the form.

https://www.processing.org/reference/quad_.html

https://www.processing.org/reference/beginShape_.html

Exercise 3 - Bitmap Input:

Following the example in Lesson 1.4, rewrite the code to generate a new output from a bitmap input.