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Use the vector code in the example to produce a flowing arrangement of geometric forms. Consider taking Week 1 - Exercise 2 as your starting point for the geometry.
Exercise 3 - Bitmap inputs
Rewrite your code from exercise 2 to use a Bitmap inputs to control the arrangement of geometric forms.
Exercise 3 - Permutations (Optional)
Modify the code in the Permutations example to make use of graphic elements you have developed in the Zeichenmodule exercises.
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