Lesson 2.4 - Exercises
Exercise 1 - Simple Reactor
Take your two examples from the Week 1 Exercise 1 and recode them using the reactor principle. Is the result effective with the reactor method? If not, how can you redesign the code for a more interesting outcome?
Exercise 2 - Vector Fields
Use the vector code in the example to produce a flowing arrangement of geometric forms. Consider taking Week 1 - Exercise 2 as your starting point for the geometry.
Exercise 3 - Bitmap inputs
Rewrite your code from exercise 2 to use a Bitmap inputs to control the arrangement of geometric forms.
Exercise 3 - Permutations (Optional)
Modify the code in the Permutations example to make use of graphic elements you have developed in the Zeichenmodule exercises.
Exercise 4 - Multiple Reactor Points (Optional)
Create a new example of that uses multiple reactor points based on a history of mouse locations. Use the Lesson 2.4 (Extra) Curve Reactor as the starting point and store mouse locations in a pvector list.