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Here’s the same principle again, this time using the PVector object to simplify everything.the code
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PVector pos; PVector targetPos; float easingFactor = 0.1; void setup() { size(800, 600); fill(0); pos = new PVector(); targetPos = new PVector(); } void draw() { background(255); targetPos.set(mouseX,mouseY); targetPos = PVector.sub(targetPos, pos); // find the distance between mouse and position targetPos = PVector.mult(targetPos, easingFactor); // multiply the distance by the easingFactor to slow it down if(targetPos.mag() > .5) { //magnitude is always an absolute number, so we don't need to use the abs() function pos = PVector.add(pos,targetPos); } ellipse(pos.x, pos.y, 60, 60); } |