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  1. Content
  2. Programming
  3. Programming Basics: Parametric and Generative Graphic Design 2016

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Luke Franzke

Luke Franzke

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Programming Basics part 1   |  Programming Basics part 2

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Attendance during lessons  

Readings and References

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Week 1

Lesson 1.0 - Arrays and lists for visual grids

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Lesson 2.3 - Using bitmaps as modifiers

Lesson 1.5  - Exercises

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Week 2

Lesson 2- Reactors

Lesson 2.1 – Simple Reactor

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Lesson 2.6 (Extra) Curve Reactor

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Week 3

Lesson 3.0 - Gesture Interactions

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Lesson 3.2 - Multiple visualisations with leap

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Week 4

Lesson 4.0 - Motion and Temporality

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General
Content
Integrations
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