Lecturers: Luke Franzke & Florian Bruggisser
Course Overview
In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, motion, speech, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.
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- Multimeters (maybe ANENG an9008)
9v batteriesMini Incandescent Lamps (https://www.conrad.ch/de/p/tru-components-1590270-miniatur-gluehlampe-3-v-0-42-w-drahtenden-klar-1-st-1590270.html)- DC jack to breadboard, 9v to DC Jack
JumperWires- SN754410
- Breadboard Potentiometers
- openmv OpenMV Cameras
- MP3 shield
- Lynxmotion
Aligator Clips- Arduino UNO *10
- DC Motors?