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Physical Computing
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  • Physical Computing HS2017
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  • Physical Computing HS2015
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    • Project Briefs 2019
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  • Physical Computing HS2020

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    Physical Computing HS2019
    Updated Oct 07, 2020

    Physical Computing HS2019

    Oct 07, 2020

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    Lecturers: Luke Franzke & Florian Bruggisser

    Course Overview

    In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, motion, speech, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.

    Course Goals

    The students learn how to handle hardware and software in order to prototype their own ideas. The students develop an understanding of the characteristics of physical interactions and demonstrate them through functional prototypes. From a technical perspective, students learn the basics of electronics, microcontroller programming (Arduino), working with digital and analogue sensors and actuators.

    Course Structure

    The course takes place in two separate blocks: Physical Computing Basics in the first two weeks and the Main Project in the last two weeks. In the first block, students will work individually through the introductory topics, while the Main Project is in groups of two to three students. 

    Personal Material

    Please bring your personal computer to all classes. If you have a newer MacBook with USB C, bring an adapter to work with standard USB cables. A personal notebook is also recommended. 

    Expectations and Grading

    Grades will be based on group presentations, class participation, home assignments, documentation and final work. An attendance of min. 80% is required to pass the course.

    • Individual Documentation (weeks 1 and 2)

    • Group Work (weeks 3 and 4)

    Individual Work (40%) 

    1. Workbook documentation of all exercises and minor projects from weeks 1 and 2.

    2. Document every circuit you built (or attempted to build) with a photo. Include your code when appropriate, a drawn schematic of each circuit and include notes/observations.  

    3. Presentation of Minor Project.

    Group Work (60%)

    1. Final Prototype of Object

    2. Final Presentation

    3. Standard IAD Documentation 

      • Video (Making of, Final Prototype)

      • Image selection

      • Short Documentation (PDF)

    Final Presentation notes:

    • 5 minutes for presentation, and 5 minutes for feedback and discussion

    • Show the process that brought you to this outcome 

    • Live demonstration of your project 

    References and Links

    1. Introductory Lecture 

    2. Project Briefs 2019

    3. Project box 2020

    4. Exercises

    5. Physical Computing Resources

    6. Physical Computing Lab - Sensors

    Topic 2019: Empathetic Machines: 

    Can interactions between human and machines be more effective if we can empathise with the device because of it's anthropomorphic behaviour? Can such devices, in turn, empathise with us? We are social animals, and a large portion of our brain is dedicated to social tasks, from recognising emotions to predicting the thoughts and intentions of other humans and creatures. It, therefore, makes sense that we utilise these capabilities when designing interactions. 

    But how might everyday interactive devices be improved by anthropomorphic characteristics? Would we be more likely to partake in sustainable consumption of electronics if devices were more sympathetic? This year's Physical Computing project will attempt to answer some of these questions while drawing inspiration from robotics to physically prototype interactive devices with empathetic qualities and anthropomorphic behaviours. 


    Distinctly non-human forms can be highly evocative of human qualities, and basic geometric forms can convey agency and complex behaviours through motion alone (Heider and Simmel 1944). For this reason, we will focus on primitive forms with expressive behaviour through motion, using simple electromechanical actuators, in combination with sensors and microcontrollers. 

    2019 Topics Readings

    Schedule

    Morning: 09:00 - 12:00,  Afternoon: 13:30 - 17:00

    W1

    Tuesday 17.09 (4.K15)

    Wednesday 18.09 (4.K15)

    Thursday 19.09 (4.K15)

    Friday 20.09 (4.K15)

    W1

    Tuesday 17.09 (4.K15)

    Wednesday 18.09 (4.K15)

    Thursday 19.09 (4.K15)

    Friday 20.09 (4.K15)

    Morning



    • Kick-off Lecture

    • Electricity Basics

    (LF FB)

    References:

    Getting Started with Arduino 3rd Edition: p.37-40

    Make: Electronics 2nd edition: p.1-40

    Electronic Basics (sparkfun)

    • Pulse Width Modulation

    • Analog Input

    • Analog Sensors 

    • Smoothing 
      (LF)

    • Transistors

    • Motors, Solenoids

    • Servo Motors
      (LF)

    • Digital Components

    • Digital Interfaces

    • I2C (de), SPI, UART

    • Neo Pixel

    • Ultra Sonic Distance Sensor
      (FB)

    Afternoon



    • Arduino introduction 

    • Digital Output

    • Digital Input

    • Debouncing

    (LF FB)

    • Parallel/Series Circuits

    • Capacitors

    • Soldering
      (LF)

    • ICs, datasheets

    • H-Bridges

    • Arduino & Processing

    • Serial Communication

    (FB)

    • Minor Project Start 

    • Repetition Time

    (14:00 Student Essay Feedback with Martin and Joëlle Individual) 

    (LF, FB)

    W2

    Tuesday 24.09 (4.K15)

    Wednesday 25.09 (4.K15)

    Thursday 26.09 (4.K15)

    Friday 27.09 (4.K15)

    Morning



    • Neo Pixels

    Protoboards

    EAGLE CAD

    (LF)

    Networking

    (FB)

    Individual Minor Project

    Individual Minor Project

    Afternoon



    PCB Milling

    (LF)
    Individual Minor Project



    Individual Minor Project


    Individual Minor Project

    13:30 Presentation.

    14:30 Cleanup and documentation

    W3



    Wednesday 23.10 (5.D02)

    Thursday 24.10 (5.D02)

    Friday 25.10 (5.D02)

    Morning 





    Main Project Kickoff

    Robotics input (LF)

    Main Project Ideation 



    Computer Vision Input 

    (FB)

    Prototyping & Design Concept

    Afternoon



    13:30. Guest Lecture: James Bern from ETH Computational Robotics Lab  (5.T09)

    15:00 Topic Presentation 



    Soldering 2 (LF) 

    EAGLE CAD & PCB Milling (LF)



    13:30 Mentoring  (LF & FB)

    16:30. Guest Lecture: Maria Smigielska (5.T04)

    W4

    Tuesday 29.10 (Atelier)

    Wednesday 30.10 (Atelier)

    Thursday 31.10 (Atelier)

    Friday 01.11 (Atelier)

    Morning 



    Prototyping / Mentoring (LF)

    Prototyping 

    Final Build

    Final Build

    Afternoon



    Prototyping / Mentoring (LF)

    Meeting Jürgen and Karmen 14:00 - 15:00 (5.D02). 

    Prototyping / Mentoring

    Final Build

    Final Build



    W5

    Tuesday 05.11







    Morning

    Setup Final Presentation  (4k.15)







    Afternoon

    Final Presentation 14:30  (4k.15)

    Documentation and feedback 15:15 - 17:00









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