Physical Computing HS2020
Image credit: Andy Kirk, Andreas Fürer, Sonjoi Nielsen 2019
Lecturers: Luke Franzke & Florian Bruggisser
Course Overview
In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, motion, speech, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.
Course Goals
The students learn how to handle hardware and software in order to prototype their own ideas. The students develop an understanding of the characteristics of physical interactions and demonstrate them through functional prototypes. From a technical perspective, students learn the basics of electronics, microcontroller programming (Arduino), working with digital and analogue sensors and actuators.
Course Structure
The course takes place in two separate blocks: Physical Computing Basics in the first two weeks and the Main Project in the last two weeks. In the first block, students will work individually through the introductory topics, while the Main Project is in groups of two to three students.
Personal Material
Please bring your personal computer and project box for all classes and zoom sessions. If you have a newer MacBook with USB C, bring an adapter to work with standard USB cables. A personal notebook is also recommended.
Expectations and Grading
Grades will be based on group presentations, class participation, home assignments, documentation and final work. An attendance of min. 80% is required to pass the course.
Individual Documentation (weeks 1 and 2)
Group Work (weeks 3 and 4)
Individual Work (40%)
Workbook documentation of all exercises and minor projects from weeks 1 and 2 and Bits and Atoms III.
Presentation of Minor Project.
Group Work (60%)
Final Prototype of Object
Final Presentation
Standard IAD Documentation
Video (Making of, Final Prototype)
Image selection
Short Documentation (PDF)
Final Presentation notes:
5 minutes for presentation, and 5 minutes for feedback and discussion
Show the process that brought you to this outcome
Live demonstration of your project
References and Links
Topic 2020: Empathetic Machines:
Can interactions between human and machines be more effective if we can empathise with the device because of it's anthropomorphic behaviour? Can such devices, in turn, empathise with us? We are social animals, and a large portion of our brain is dedicated to social tasks, from recognising emotions to predicting the thoughts and intentions of other humans and creatures. It, therefore, makes sense that we utilise these capabilities when designing interactions.
But how might everyday interactive devices be improved by anthropomorphic characteristics? Would we be more likely to partake in sustainable consumption of electronics if devices were more sympathetic? This year's Physical Computing project will attempt to answer some of these questions while drawing inspiration from robotics to physically prototype interactive devices with empathetic qualities and anthropomorphic behaviours.
Distinctly non-human forms can be highly evocative of human qualities, and basic geometric forms can convey agency and complex behaviours through motion alone (Heider and Simmel 1944). For this reason, we will focus on primitive forms with expressive behaviour through motion, using simple electromechanical actuators, in combination with sensors and microcontrollers.
Schedule
Morning: 09:00 - 12:00, Afternoon: 13:30 - 17:00
W1 | Tuesday 06.10 | Wednesday 07.10 | Thursday 08.10 | Friday 09.10 |
|---|---|---|---|---|
Morning | (ZT 3.K13) Lecture: (LF FB)
| (ZT 4.T30) Lecture: | (remote) Individual Minor Project (sensing) | (remote) Individual Minor Project (sensing) |
Afternoon | (ZT 3.K13) Lecture:
| (ZT 4.T30) Lecture: Individual Minor Project introduction 15:00 Bits and Atoms (zoom) Guest Lecturer: Moritz Kemper of Phoenix Design | (remote) Individual Minor Project (sensing) | (remote) Individual Minor Project (sensing) Optional: Visit HEK exhibition in Basel |
W2 | Tuesday 13.10 | Wednesday 14.10 | Thursday 15.10 | Friday 16.10 |
Morning | (4.T06) (LF, FB) Exchange round on Individual Minor Project Lecture: (FB)
| (4.K14) (LF) Lecture:
| (remote) Individual Minor Project (inputs and outputs) | (4.T33) Individual Minor Project Presentation (9:00 - 10:00) Cleanup and documentation |
Afternoon | (4.T06) (FB) Lecture:
| (5.T04) Lecture:
15:00 Bits and Atoms (data vis) | (remote) Individual Minor Project (inputs and outputs) | (4.T33) Main Project Kickoff (14:00 - 15:00) Group forming and ideation |
W3 | Tuesday 20.10 | Wednesday 21.10 | Thursday 22.10 | Friday 23.10 |
Morning | (5.T04) Design Concept Presentation Group Mentoring | (5.T04) Lecture: Networking & Computer Vision | (remote) Prototyping | (remote) Prototyping |
Afternoon | Prototyping (remote) | Prototyping 15:00 Bits and Atoms (data vis) | (remote) Prototyping | (Atelier) Mentoring |
W4 | Tuesday 27.10 | Wednesday 28.10 | Thursday 29.10 | Friday 30.10 |
Morning | (Atelier) Mentoring | (remote) Prototyping | (5.K07) Setup Final Presentation | (5.K07) Documentation Feedback via Zoom (10:00) |
Afternoon | (Atelier) Mentoring | (Atelier) Mentoring | (5.K07) 13:00 Final Presentation 15:00 Bits and Atoms (data vis) | (5.K07) Documentation Returning project boxes |
Optional Inputs
Groups
Group 1
Gian-Carlo
Aathmigan
Miriam Mai
Andreas
Group 2
Celina
Alec
Ramona
Nicola
Group 3
Kimon
Daniela
Baran
Group 4
Nemo
Alessia
David
Group 5
Sonia
Kilian
Paulina