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int rotation; void setup() { size(900, 400); // def. window size } void draw() { rotation++; } void car(int x, int y) { fill(100, 0, 0); noStroke(); beginShape(); vertex(0, 0); vertex(5, -50); vertex(50, -50); vertex(70, -80); vertex(150, -80); vertex(190, -50); vertex(265, -45); vertex(270, 0); vertex(0, 0); endShape(); wheel(60, 0); wheel(210, 0); } void wheel(int x, int y) { int radius = 25; fill(0, 100, 0150); stroke(0); strokeWeight(7); ellipse(0, 0, radius*2, radius*2); strokeWeight(4); line(0-radius, 0, 0+radius, 0); line (0, 0-radius, 0, 0+radius); noStroke(); } |
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