Goal
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The goal is the systematic, creative exploration of sound and its importance for the design of interactions and affordances. This is done by reinterpreting your white cube as a "smart object" within the given constraints and working on defined creative hypotheses in a small "design research" process. |
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Please put all photos on the server in original quality as well. To save some disc space: don't upload your raw videos or compress them accordingly (4mb/s max)
Evaluation criteria criteria
- Use of sounds as a means of perceptual design / interaction design and the corresponding development through user studies / field trials. (40%)
- Quality of the mockup demos and the sounds used in them (40%)
- Designing (including content) of the video and the documentation including presentation of your findings from the design research process. (20%)
- Personal engagement during the course
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