Lecturers: Luke Franzke & Florian Bruggisser
Overview
The Programming Basics course introduces creative coding for design and visually oriented programming. The content of the course is transferable to many academic, artistic and professional aspects of Interaction Design, not only in programming directly, but in understanding and communicating on digital topics. Part 1 of the course develops basic coding skills and covers object-oriented programming with processing (java). Students apply their newly learnt skills by developing a game based on a supplied template.
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The course tutorials can be found here: programming
Deliverables
Game and Presentation (60% 70% of the final mark)
- Presentation of your final game
Documentation (20% 30% of the final mark) - Documentation of your work in the provided template together with your code. This should be placed on the server in filer.ad.zhdk.ch/DDE/VIAD/01_ABGABEN/1920_HS/Sem1_ProgrammingBasicsExam (20% of the final mark) - You will be given a test to evaluate your programming knowledge.
80% Attendance during lessons
Resources
https://processing.org/reference/ : The reference page for Coding in Processing
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Hello World! A documentary about processing and the creative coding movement.
Game
A template will be provided to you to get started in your game concept. This years template is based on Flappy Bird.:
https://github.com/IAD-ZHDK/programming-basics
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- A concept and a visual theme
- Original graphics
- Appropriate start, play and game-over screens
Links
Schedule
Part 1: Creating a game.
(LF: Luke Franzke) (FB: Florian Bruggisser)
31 05. 10.2019 - 4k.15 (911.2020 (9:00 - 15:00) Bits and Atoms (15:00 - 17:00) LF | Morning: Logic exercise with little-bitsConditional Statements Animation with SIN function Afternoon: | 01|||
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06.11.2019 - 4k.15 2020 (9:00 - 17:00) FB | Morning: Writing our own Functions Loops (en)Events und Functions Afternoon: | 05|||
11.11.2019 - 5.F01! 2020 (9:00 - 17:00) FB | Morning9: Random Numbers 00 (game project start) Game Template introduction Afternoon: Colours | 06Slides: | ||
12.11. 2019 - 4k.152020 (9:00 - 1715:00) LF | Morning: Afternoon: | 14.11.2019 - 4k.15 (9
Bits and Atoms (15:00 - 17:00) LF | Morning: Afternoon: | 15.11.2019 - 4k.15 10:00 First Ideas. Round to show initial ideas and concepts for the game. Please prepare:
Afternoon: Vectors and States Presentation State Machines Finite State Machine Individual Work |
13.11.2020 (9:00 - 17:00) | FBClasses and Objects (en) | |||
20.11.2019 - 4k.15 (9:00 - 17:00) LF & FB | Game Project Start 9:00 Morning: Game Template introduction Afternoon: 13:00 - First Ideas. Round to shame initial ideas and concepts for the game. Input: Simple Collision Detection | |||
Alumni Day (15:30 - 19:00) | Individual Work Optional Mentoring 13:00 - 15:00 (with Luke in Zoom) (Don't forget IAD Alumni Seminar 2 at 15:30) See email from Marcial Koch | |||
17.11.2020 (9:00 - 17:00) LF & FB | Mentoring Afternoon: Input: Sound Self-structured work | |||
18.11. | 2019 - 4k.152020 (9:00 - 17:00) | LF & FB ExamIndividual Work | ||
19.11.2020 (9:00 - | 1015:00 | . Exam Sample Page26.11.2019 - 4k.15 (13) Bits and Atoms (15:00 - 17:00) LF & FB | Morning Individual Work Afternoon: Game Presentation (13:00 - 14:30) , documentation and individual feedback |
Part 2: Visual Programming
Documentation |
20.11.2020 (9:00 - 17:00) |
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Individual feedback (9:00 - |
10:00) |
Documentation |