2 ECTS
Learning objectives / competences
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Understanding the characteristics of interaction with digital and physical objects and the technologies behind them. Conception, planning and implementation of solutions to interaction design problems. Knowledge in electronics, microcontroller programming, sensors and actuators.
Immersive Arts
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Learn how to create immersive experiences in Virtual Reality, Augmented Reality and their combination by using the technologies of the Immersive Arts Space. Participants will get to know practical methods, procedures and software, including 3D scanning, photogrammetry, motion capture, projection mapping, game engines and 3D audio. Exploring and combining different technologies to develop and prototype an immersive experience for the master project. A special focus will be put on the intersection of reality and virtuality.
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