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Class sessions include a lecture/discussion on Wednesdays from 9.30-12.30 in 4.K14, or other date if noted in the schedule below, between March 28 27 and May 23. Starting in week 2 and continuing for the rest of the semester, two to three students will give presentations every week.
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The presentation should include a 3-pages written discussion, made available to the class and instructor by Friday 9amTuesday 13.00, prior to the day of the class to insure a general discussion.
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Additional sources can be added to inform the discussion if necessary.
- Final Essay
The essay is a final 2500-words essay with a diversity of sources and bibliography (classified by genre: book, book chapter, journal article, conference article, academic thesis, newspaper article, web article, etc).
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Readings are made available in the shared IAD server.
CALENDAR
Week 1 - 2027.0203.17 18 Deconstructing Interaction Design and Perspectives
The focus of this introductory lesson is a discussion on the term "Interaction Design".
From your short experience as design students in the first semester and your various experience as customers and users, we’ll uncover the variety of meanings of interaction design.
As well, we'll look at a historical outline of design methods theories. Highlighting the notion of design, technology and human experience.
We’ll also look at the syllabus and go through the lectures to prepare.
Reading: Readings
Löwgren, J. & Stolterman, E. (2007). Thoughtful Interaction Design. The Process (15-41).
Week 2 - 27.02.17 Perspectives of design
Historical outline and introduction of design methods theories. Highlighting the notion of design, technology and human experience.
Lecture : “Perspectives of Interaction Design”
Readings: Carroll, J. M. (2000Carroll, J. M. (2000). Making Use: Scenario-Based Design of HumanComputer Interactions. The MIT Press. “the Process”
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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
Dreyfuss, H. S. The designer’s role (sketch).
Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Week 3 2 - 0604.0304.2017 2018 Design in the everyday context
Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.
Presentations by:
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Marcial Koch
Lilian Lopez
Readings:
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
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Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 3 - 1311.0304.2017 2018 Human-Computer Interaction and methods, Visual Abstractions
Interaction Design and the field of HCI research are intertwined. Desk-based research, cultural probes, participatory design, ethnographic video, etc… terms that are at the heart of methodologies.
Presentations:
- Vinzenz Leutenegger
- Jérôme Krüsi
Readings:
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Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations by:
Edna Hirsbrunner
Pascal Jeker
Janina Tanner
Exercise: Diagrams
HCI Readings
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
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Verplank, Bill. 2008. Interaction Design Sketchbook.
Week 5 - 20.03.2017 Speculative design, design, art
Where design and art collide: what is your design standing for?
Presentations:
- Ju Young Yi
- Carlo Natter
Readings
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Visual Abstractions readings
Eggers William. D., Hamill R., Ali A. 2013. “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31.
Fisher, D., DeLine, R., Czerwinski, M., & Drucker, S. 2012. Interactions with big data analytics. In Interactions. 19(3). 50-59.
Mackinlay, J. D. & Winslow, K. Designing Great Visualizations. Study for Tableau Software. (undated, retrieved November 2013).
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 76-81.
Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Week 4 - 18.04.2018 Evaluation by narration
Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
Presentations:
- Aurelian Ammon
- Schaën Reinhart
How is speculative design / design fiction used in a context of evaluation?
Presentations by:
Mélanie Abbet
Felix Prantl
Colin Schmid
Exercise: Storytelling
Narration Readings
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.
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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Additional Speculative Design Readings
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Auger,
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James.
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Week 7 - 04.04.2017 (room 4.K14)The question of the prototype
The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations:
- Andrin Gorgi
- Daniel Edoardo Holler
Readings
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Additional Readings
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Week 8 - 11.04.2017 (room 4.K14) The experience and the user-experience
At the heart of the design is the human experience: how to keep track of it?
Presentations:
- Katharina Durrer
- Ismael Möri
***Assignment for all: propose the topic of your essay***
Readings
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Additional Readings
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Week 9 - 08.05.2017 Visual abstractions
Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations:
- Manuel Leuthold
- Alessa Gassmann
Readings
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Additional Readings
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Week 10 - 15.05.2017 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Campbell, Jim. 2000. “Delusions of Dialogue: Control and Choice in Interactive Art”. In Leonardo. 33:2. 133-136.
Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Week 5 - 02.05.2018 The question of the prototype
The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations by:
Randy Chen
Mara Weber
Readings
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.
O’Sullivan, D. & Igoe, T. 2003. Physical Computing: Sensing and Controlling the Physical World with Computers. Premier Press.
Pask, Gordon. 1971. “A Comment, a Case History and a Plan.” In Cybernetics, Art, and Ideas. Edited Reichardt, Jasia. London: Studio Vista. 76-99.
Ramakers, Raf, Anderson, F., Grossman, T. & Fitzmaurice, G. 2016. “RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing”. In Proceedings of CHI ’16.
YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 6 - 09.05.2018 The experience and the user-experience
At the heart of the design is the human experience: how to keep track of it?
Presentations by:
Claudia Buck
Jennifer Duarte
Dominik Szakacs
Readings
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
Horst, Heather. 2011. Free, Social, and Inclusive: Appropriation and Resistance of New Media Technologies in Brazil. In International Journal of Communication. 5. 437–462.
Kaye, Joseph, Levitt, M. K., Nevins, J., Golden, J. & Schmidt, V. “Communicating Intimacy One Bit at a Time”. In Proceedings of CHI ‘05.
Krueger, M. W., Gionfriddo, T, & Hinrichsen, K. “Videoplace - An Artificial Reality”. In Proceedings of CHI ’85.
Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week 7 - 16.05.2018 Innovation for all
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations by:
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Stefan Lustenberger
Michelle Schmid
Readings
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057.
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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: case studies in bodystorming. In Personal and Ubiquitous Computing. 7:2. 125-134.
Week
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8 -
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23.05.
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2018 Re: Evaluation, Teach
What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
Readings
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For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
Presentations by:
Dui Buy
Fiona Good
Exercice : Teach
***Assignment: Submit your Final paper***
Evaluation Readings
Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37.
Greenberg, S., & Buxton, B. 2008. “Usability evaluation considered harmful (some of the time)”. In Proceedings of CHI ’08.
Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think aloud testing”. In Proceedings of DIS ‘06.
Week 12 -29.05.2017 Teach
For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
***Assignment: Submit your Final paper*** Deadline update: 1st of June 2017.
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Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.
Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
Teach Readings:
Ackermann, Edith K. 2016. “Learning to Code: What is it? What’s In It For The Kids?— A Tribute to Seymour Papert". Trans. version from publication in Tecnologie didattiche (TD 27-2002)TD 27-2002).
Burnham, Jack. 1969. “Systems and Art”. In Arts in Society. 6:2. University of Wisconsin, Summer/Fall 1969. 194-204.
Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
JOURNALS/BLOGS