Exercise 1 - Distributions:
Create a new class that generates a geometric shape. Use the "quad" object or "beginShape" to generate the form inside your class.
https://www.processing.org/reference/quad_.html
https://www.processing.org/reference/beginShape_.html
Combine two or more of the principles from lesson 1.0 to 1.3
...
into a grid of your geometric
...
shape.
Exercise 2 - New geometry:
Create a grid of geometric shapes, where a the geometry of each shape changes based on it's location in the grid.
...
Use a class for your graphic object for the geometric shape, and use the quad object or beginShape to generate the form.
https://www.processing.org/reference/quad_.html
...
...
Following the example in Lesson 1.4, rewrite the code to generate a new output from a bitmap input.