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We’ll also look at the syllabus and go through the lectures to prepare.
Readings:
Löwgren, J. & Stolterman, E. (2007). Thoughtful Interaction Design. The Process (15-41).
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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
Dreyfuss, H. S. The designer’s role (sketch).
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Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.
Presentations by:
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Marcial Koch
Lilian Lopez
Readings
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
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Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press.
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Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Presentations by:
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Edna Hirsbrunner
Pascal Jeker
Janina Tanner
Exercise: Diagrams
HCI Readings
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
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Verplank, Bill. 2008. Interaction Design Sketchbook.
Visual Abstractions readings:
Eggers William. D., Hamill R., Ali A. 2013. “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31.
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Mackinlay, J. D. & Winslow, K. Designing Great Visualizations. Study for Tableau Software. (undated, retrieved November 2013).
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 76-81.
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Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
How is speculative design / design fiction used in a context of evaluation?
Presentations Auger, James. 2012by:
Mélanie Abbet
Felix Prantl
Colin Schmid
Exercise: Storytelling
Narration Readings
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.
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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Additional Readings
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Speculative Design Readings
Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Campbell, Jim. 2000. “Delusions of Dialogue: Control and Choice in Interactive Art”. In Leonardo. 33:2. 133-136.
Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
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The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations by:
Randy Chen
Mara Weber
Readings
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.
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YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
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At the heart of the design is the human experience: how to keep track of it?Presentations
Presentations by:
Claudia Buck
Jennifer Duarte
Dominik Szakacs
Readings
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
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The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations by:
Stefan Lustenberger
Michelle Schmid
Readings
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057.
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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
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For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
Presentations by:
Dui Buy
Fiona Good
Exercice : Teach
***Assignment: Submit your Final paper***
Evaluation Readings
Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37.
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Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
Teach Readings:
Ackermann, Edith K. 2016. “Learning to Code: What is it? What’s In It For The Kids?— A Tribute to Seymour Papert". Trans. version from publication in Tecnologie didattiche (TD 27-2002).
Burnham, Jack. 1969. “Systems and Art”. In Arts in Society. 6:2. University of Wisconsin, Summer/Fall 1969. 194-204.
Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
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