Functions are an elementary part of programming languages. With them programs can be simplified and presented in a manageable and reusable way (modularisation). Functions also help us to keep our code organised and understandable.
Functions act as jumps in the program. In the event of a function call, the program jumps to the position where the function is defined and then returns after the function has been executed.
In the previous examples we have written programs without functions. These programs were not interactive and do not include animations. So how can you extend a program so that, for example, the keyboard is used as an input? The answer is to use program events, which are recorded and forwarded by the program. Here is a short list of some such events:
- program start
- refresh of the window
- keyboard input
- mouse input
These events can be intercepted. To do this, we only need to write functions (with names defined by processing) that are called automatically for the respective events.
- setup -> Programme start
- draw -> Refresh of the output window
- keyPressed -> keyboard press
- mousePressed -> Mause button press
Let's take the Example 1 and expand it to use events:
void setup() { size(300,300); smooth(); stroke(255,255,255); } void draw() { background(0); strokeWeight(1); line(100,10,100,150); line(150,10,150,200); line(200,10,200,250); fill(0,0,0); strokeWeight(5); ellipse(100,150,50,50); ellipse(150,200,50,50); noFill(); ellipse(200,250,50,50); }
In this program we use two functions:
- void setup ()
- void draw ()
These functions accept no parameters so the space between the brackets is left blank, and they have no return value so the 'void' keyword is used. The function names are reserved names that Processing knows, Processing calls these functions as soon as the corresponding event occurs.
Further functional examples
This example shows how to write functions with return values.
void setup() { println(addition(1,2)); println(addition(2,10)); } int addition(int parameter1, int parameter2) { return parameter1 + parameter2; }
This example shows how to use functions around the code of legible and simple blocks (modularization).
void setup() { size(300,300); smooth(); stroke(255,255,255); noFill(); } void draw() { background(0); bommel(100,10,140,50); bommel(150,10,190,50); bommel(200,10,240,50); } void bommel(int x,int y,int length,int size) { strokeWeight(1); line(x,y,x,y+length); strokeWeight(5); ellipse(x,y+length,size,size); }
And here is our first interactive program:
void setup() { size(300,300); background(0); } void draw() {} void mousePressed() { println("x:" + mouseX + ", y:" + mouseY); }
Exercise
Create a Programm where a unique shape follows the mouse position.