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Digital fabrication is a process that merges design and manufacture through the use of digital tools (software) and computer-controlled manufacturing processes. Such processes position "digital natives" in the forefront of craft and form generation. Today, engineers, designers and artists are leading the development of new sculpting, construction and manufacturing strategies. Methods such as CNC milling, laser cutting, robotic fabrication among others, allow us to materialise radical new forms inspired by biological processes, mathematics and computational geometry.

Lecturers: Luke Franzke, Clemens Winkler

Course Goals

In this course, students gain an insight into methods and techniques that blur the boundary between digital and analogue, virtual and physical. Students gain insights into principles from geometry and formation processes from nature. The course provides a number of skills that are highly transferable to various aspects of prototyping for interaction designers.   

Course Structure

The course is Monday to Friday over two weeks, with the first week focuses on basic skills, and the 2nd week focuses on the main project. In the first week, students work individually to acquire basic skills. In the 2nd week, students form teams of 2 to 3 students to complete the main project.

Contents 

Topic 2019: Future Food

This years topic is Future Food. How does the digital fit with a supremely analogue experience of experiencing flavours and aromas? Emerging technologies will change how we work in the kitchen, how we experience eating, how we gain nutrients and how our food consumption impacts the environment. Current food production methods are polarised with highly mechanised industrial fabrication on one side and intimate, small scale artisanal practices on the other. Digital Fabrication has allowed industrial processes to become bespoke and more accessible, could this also be the case for food? Will we be working together with robots in the kitchen, will we design our own food on the genetic level? How might digital fabricated food give us new sensory experiences, or play with or perceptions to give us fulfilling experiences while making us healthier or less consuming of natural resources? 

Possible subtopics:

  • Digital fabricated food
  • Lab-Grown food 
  • Hybrid Fabrication in food production (new paradigms for food production between artisan and mass production) 
  • Automation 
  • New mechanism of nutrition (Intravenous? Aerosols ? Soylentgreen?) 
  • Generative design of aromas, textures, flavours and forms. 

Topic Links and References :

Expectations and Grading

Grades will be based on group presentations, class participation, documentation and final work. An attendance of min. 80% is required to pass the course.

  • Individual Work and Documentation (week one)
  • Group Work in the main project (week two)

Individual Work (30%) 

  1. Workbook documentation of exercises and minor projects from week 1
  2. Presentation of Minor Exercises 

Group Work (70%) 

  1. Exhibition of process and outcomes
  2. Final Presentation 
  3. Standard IAD Documentation 
    • Video (Making of, Final Prototype)
    • Image selection
    • Short Documentation (PDF)

Final Presentation notes:

  • 5 minutes for presentation, and 5 minutes for feedback and discussion
  • Live demonstration of your project when suitable
  • Explanation of the process and the thinking that brought you to this outcome 

Time Plan

Room for all days: 3.E07-A

Week 1 Digitial FabricationMo., 6.1.Tu. 7.1.

We 8.1.

Th. 9.1.

Fr. 10.1.

Morning

10.00 Kick-off Digital Fabrication

11:00 Tinkercad intro

9.00 Minor Exercise 1

Processing and 3D Geometry


Minor Exercise 2  

Minor Exercise 2

Afternoon

13:00 Rhino Introduction

Minor Exercise 1 Start: "Make small things big"

15:00 Minor exercise 1presentation. 

16.00 3D Printing intro with Cetus 3D


Grasshopper

15:30 (Nieves filming and wrap up) 

Minor Exercise 2


15.00 Minor Exercise 2 presentation 

Week 2

Future of  Food

Mo. 13.1.

Tu. 14.1.

We. 15.1.

Th. 16.1.Fr. 17.1.
Morning

9:00 Clemens Input

10:30 Food Fabrication show and tell (each student brings one provocative image/video about food or digital fabrication)

9:00 Input on food part II


Work on Main Project 

Mentoring

Work on Main Project 

Afternoon

13:00 Main Project Kick off 


16:00 Input on food part I (Molecular Gastronomy)

Work on Main Project 

13.00 Mentoring

Work on Main Project 

Work on Main Project 

 

13.00 Final Presentation 

Cleaning Up/Documenting

//notes 

//ToDos for Luke and Clemens:

Prepare Raw Material:  

  • Chocolate for melting 
  • Silicone 
  • Molecular Gastronomy Materials 

Prepare inputs relating to foods:

  • Silicone casting process
  • 3D print Cholocate 
  • Spherification, Molecular Gastronomy 
  • Laser-cut food
  • vaporising kits for "edible clouds" (Clemens)

Logistics  

  • Find room from the final presentation / Setting up Pop-Up kitchen or dining table (including lasercut dishes, recipes) for presenting – other people can share ideas on what the food might be for > social impact of outcomes (only ~3hours)
  • Get a screen for input
  • Campus Card for Clemens