Exercise 1:
Combine two or more of the principles from lesson 1.0 to 1.3 in grid of geometric shapes. Create 2 variations, and use a class for your graphic object in each variation.
Exercise 1 - New geometry:
Create a grid of geometric shapes, where a the geometry of each shape changes based on it's location in the grid. Use the quad object or beginShape:
https://www.processing.org/reference/quad_.html
https://www.processing.org/reference/beginShape_.html
Exercise 3 - bitmap inputs:
Following the example in Lesson 1.4, rewrite the code to generate a new output from a bitmap input.