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TOPIC: Embodied Fabrication   

Course description and overview  

Deliverables 

  • Kickoff Project 
  • Final Project and Presentation
  • Documentation - Documentation of your work in the template provided
  • Attendance during lessons  

Contents 

  • Timetable
  • Main Project brief 
  • Readings 
  • Tools/software
  • Lectures 

///////// Work in progress below this line  /////////

Ausschreibungstext 2017

Nummer und TypBDE-VIAD-V-5020.01.17H.001 / Modul
VeranstalterDepartement Design
SemesterHerbstsemester 2017
LeitungDr. Joëlle Bitton
Luke Franzke 
Florian Wille
ZielgruppenMandatory module for 5th Semester Interaction Design Students
ECTS5 Credits
VoraussetzungenSuccessful completion of courses in the field of design and technology in previous semesters
LehrformConceptual and thematic project work with mentoring and technical workshops
Lernziele / KompetenzenDevelopment and execution of an independent project within the scope of Embodied Interaction. Students will be taught various technical skills to realise this project.
Inhalte

Examination and speculation of technologies relevant to Embodied Interaction such as: mobile computing, wearable interfaces, location-based interactions and digital fabrication. This examination covers societal, ethical and social influences.

This years course covers the theme of Embodied Interaction for Digital Fabrication. Topics may include:

  • material intimacy
  • processes of fabrication / physical interactions that impact digital fab
  • physical position towards machine / proximity
  • wearability 
  • personal data
  • performative aspects
Leistungsnachweis / Testatanforderung80% Attendance, Documentation, Project Presentation 


Ausschreibungstext 2016:

Situated Technology

Nummer und TypBDE-VIAD-V-5020.01.17H.001 / Modul
VeranstalterDepartement Design
SemesterHerbstsemester 2017
LeitungDr. Joëlle Bitton
Luke Franzke
Florian Wille
ECTS5 Credits
LehrformProjektarbeit. Konzeptuelle und thematische Projekteinführungen, technische Workshops, freie Projektarbeit mit mentorierten Arbeitssitzungen.
ZielgruppenPflichtmodul für Interaction Design, 5. Semester
Lernziele / KompetenzenEntwicklung und Ausführung eines eigenständigen Projektes im Rahmen der Aufgabenstellung. Aneignung und Einarbeitung in diverse technische Sparten.
Students will learn how to:
  • conceptualise and test mobile applications without screens such as wearables, location-based services, mobile devices and context-aware products.
  • develop context-aware technology that suits such applications (eg. capturing the location of the user, the changes of sound and light, users physiological data such as heartbeat or galvanic skin response...)
  • design sensory experience by the means of non-visual feedback which is suited to movement based interactions: auditory, haptic, temperature, vibration and other.
  • explore social interactions and personal experience that emerge in the use of their products.
InhalteUntersuchung von gesellschaftlich, ethisch und sozial relevanten Einflüsse durch Praktiken und Technologien wie: Mobile Computing, Wearable Interfaces, Location Based Services, Context Aware Applications. Erstellen eines eigenständigen Projektes unter Einbezug oben genannter Themen.
Bibliographie / LiteraturPaul Dourish , Where The Action Is: The Foundations of Embodied Interaction, www.dourish.com/embodied/
Leistungsnachweis / Testatanforderung80% Anwesenheit, Dokumentation, Dokumentation, digitale Abgabe der Arbeiten, Projektpräsentation
Terminesiehe Stundenplan VIAD



Embodied Fabrication Preliminary notes

Embodiment & Fabrication

  • material intimacy
  • processes of fabrication / physical interactions that impact digital fab
  • physical position towards machine / proximity
  • wearability 
  • personal data
  • performative aspects

Topic in relation to Wearables

  • body extensions
  • visualising what is internalised
  • wearing the inside / out
  • bespoke fabrication for the body

Personal Data

  • making things from personal data
  • design by data
  • data storytelling / creativity
  • form follows data
  • tangible release of data

Pedagogy

  • Digital fab skills reminder for 5th semester students
  • Tech: working with presence sensor
  • See text and structure of previous class: https://selffab.wordpress.com


What does interaction Design bring to the topic of Digital Fabrication? 


How can the theory of embodied influence digital fabrication processes? 


Can the outcome of the fabrication reflect the theory of embodiment? 


What tools/technology can be used to facilitate this process? 


How cad data be visualised in physical form? Can the data be read, or is transformed purely into an aesthetic output? 


Tools and Inspiration: 

I've ordered the breathing radar sensor from xethru, which might be interesting tool for collecting vital functions data (Luke) 

https://www.xethru.com/


Possible collaboration partners:

Could be an interesting contact for looking at motion/performance as an input for generating form. (Luke)

Hope you're well. Something you might be interested in - I met with director/choreographer Saar Magal recently, she's preparing for a new theater piece and and is interested in tracking movement and sound from performers and visualising it in real-time. The look/function is open, the interesting thing would be the possibility to project the visualisation back into a live performance. She seems open to ideas, and will be holding workshops with her performers to test out ideas later this year. I thought i'd put you in touch in case it fits somehow with what you or the students are doing.



Possible 3D modelling Workflow:

  1. Create generative 2D patterns (f.e. processing, grasshopper, etc.)

  2. Apply the 2D structure to a 3D surface


Worflow

Students experiment a process in a Triangle : data collection / data mapping / fabrication

Focus on a methodology / pedagogy tool that students can reuse after (toolkit)

Pedagogical framework

how to start the creative process: with a problem, question or just with the desire to work with a specific dataset, or with an end result in mind

at least give a context to start the creative process: body/wearables/prosthetics/additional body parts

what do I need to mine/survey for a week to find the right extra body part I need


Assignment:

Possible titles

  • my perfekt new bodypart


Data collection (week 1):

  • Question: What data / problem to focus on.
  • Collect data: analog / digital
  • Presentations of the range of data collection: analog forms, electronic sensors, quantified self tools, users studies, users outputs (emails, text messages) // personal context of the body or the space around the body
  • Tutorial for a couple of sensors
  • Body analysis / scan (Kinect/iPhone App) 

Inputs:

  • 3D scanning (florian / luke)
  • Thermoplast input (florian)
  • Make volumes out of 2D surfaces (folds/origami), understand geometry
    possible tools: pepakura, tinkercad, …


Data mapping (week 2)

Inputs:

  • Use of 3D Printer (luke)
  • Refresher on Laser and 123Dmake, etc (luke)


Fabrication (week 3 / week 4)

  • We can include notions of growth or transformation (robotics/soft robotics)

Inputs:

Software/Technology

  • Tinkercad
      Guest lectures
  • Anatomy
  • Soft robotics
  • Swarms
  • Critical design