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This seminar series covers the history, theory and practice of working with technology and its relevance for design in contemporary contexts and in future scenarios. In the first semester, the course is closely tied to Programming Basics, covering many aspects of programming.  

The programming tutorials can be found here:  Programming

Deliverables 

Participation in class discussions, completion of homework exercise, 80% Attendance

Exam - Your programming knowledge will be tested after the reading week (EXAM example questions)


Schedule 

Fri 02.10.2020!
15:00–17:00

Do 15.10.2020
15:00–17:00


(install processing before class)

Topics Covered:

Starting with Processing (en)

Do  22.10.2020
15:00–17:00


Topics Covered:

Variables (en)

Mi 28.10.2020
15:00–17:00


Topics Covered:

Events and Functions (en)

Writing our own Functions (en)

Conditionals (en)

Do 05.11.2020
15:00–17:00


Topics Covered:

Possible Guest Lecture

Do 12.11.2020
15:00–17:00


Topics Covered:

Play and Intrinsic Rewards by Mihaly Csikszentmihalyi, or view online here

http://eweaver.myweb.usf.edu/2002-Flow.pdf

http://akademiai.com/doi/pdf/10.1556/JBA.2.2013.005

Do 19.11.2020
15:00–17:00


Visual Programming and Creative Coding intro

Project Template Introduction 

Do 26.11.2020
15:00–17:00

Visual Programming and Creative Coding 

Do 03.12.2020
15:00–17:00


Visual Programming and Creative Coding 

Do 10.12.2020
15:00–17:00


Visual Programming and Creative Coding 

Do 17.12.2020
15:00–17:00


Exam: covers coding knowledge (both from programming basics and Bits and Atoms)