let clickFlag = false; var myAnimators = []; let count; function setup() { createCanvas(640, 480); smooth(); stroke(200); fill(255); myAnimators = new Animator(); } function draw() { background(51); for(var i = 0; i < myAnimators.length; i++) { myAnimators.get(i).drawAnimator(); } } function mousePressed() { if (clickFlag == false) { myAnimators = new Animator(mouseX, mouseY); clickFlag = true; } else { myAnimators.endClick(mouseX, mouseY); clickFlag = false; } print(clickFlag); } function mouseMoved() { if (clickFlag == true) { myAnimators.endClick(mouseX, mouseY); } } class Animator { constructor(x, y){ this.drawFlag = true; this.curTime = 0; this.startPos = createVector(x,y,0); this.endPos= this.startPos; this.animSpeed = 5; this.animDuration = 2000; this.animEndFlag = false; } endClick(X, Y) { this.endPos.set(X, Y, 0); } drawAnimator() { // calc. the anim time if (this.curTime >= this.animDuration) { this.animEndFlag = true; } if (this.curTime <= 0) { this.animEndFlag = false; } if (this.animEndFlag) { this.curTime -= this.animSpeed; } else { this.curTime += this.animSpeed; } // calc. the proportion of completion in the animation var normTime = this.curTime * 1.0 / this.animDuration; if (this.drawFlag) { line(this.startPos.x, this.startPos.y, this.endPos.x, this.endPos.y); // calculate the position of the circle on the line let dir = p5.Vector.sub(this.endPos, this.startPos); let pos = p5.Vector.add(this.startPos, p5.Veector.mult(dir, normTime)); ellipse(pos.x, pos.y, 20, 20); } } }
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