A practical course focusing on creating immersive experiences in Virtual Reality, Augmented Reality and their combination by using the technology of the Immersive Arts Space.
Lecturers
Team memeber of the Immersive Arts Space: Chris Elvis Leisi, Stella Speziali, Valentin Karl Huber
Dates
07.03. / 14.03. / 21.03. / 28.03. / 04.04. / 11.04. / 18.04. / 25.04. / 02.05. / 09.05.2023
Practice from 18:45 - 20:30
Learning objectives / competences
Learn how to work with multiple layers of realities and obtain a basic understanding of immersion and presence. Gain practical skills in generating immersive experiences at the intersection of reality and virtuality.
Content
The goal is to create immersive experiences in Virtual Reality, Augmented Reality and their combination by using the technology of the Immersive Arts Space. Participants will get to know practical methods, procedures and software, including 3D-scanning, photogrammetry, volumetric capture, motion capture, projection mapping and 3D-audio. In small interdisciplinary groups, the participants will explore and combine different technologies and develop their own projects with a special focus on the intersection of reality and virtuality.
Examination
Attendance and active participation.
Participants need to be aware that they will have to invest additional time between the seminar dates for advancing their practical projects and for learning basic software tools.
Evaluation form
Passed / failed