Functions are an elementary part of programming languages. With them, programs can be simplified and presented in a manageable and reusable way (modularisation). Functions also help us to keep our code organised and understandable.
Functions act as jumps in the program. In the event of a function call, the program jumps to the position where the function is defined and then returns after the function has been executed. Most programming languages have many built-in or native functions. To find out how the built-in p5.js functions work, and what parameters they expect, we need to look at the documentation. We have already used many inbuilt functions using calls such as stroke() or ellipse().
Syntax of functions
There are two parts of a function. First, there is the function declaration, where the name of the function along with its properties and behaviours are defined. Next, there is the function call, where the function is then actually executed. Functions may be called multiple times.
Functions can also accept input values (called parameters) that are sent to the function when called. These input parameters can change the behaviour of the function.
Functions can also return a value. This means when we return to the line where the function was called, it has now carried a number with it. In p5js, functions that have no return value are declared with “function” return type.
Function Declaration
This is how the function is named, its return type and parameters defined with sudo code.
datatype functionName (parameter,.....)
{
<function contents>
<possible return value>
}
Function call
This is how we execute a function:
functionName(parameter,.....) ;
Function Examples
This example shows how to write functions with return values.
function setup() { const result = calculateSquare(4); // assign variable to call a function console.log(result); print(calculateSquare(10)); // call function directly } function calculateSquare(x) { return x * x; }
This example shows how to use functions for creating legible and simple blocks (modularization).
function setup() { createCanvas(500,300); stroke(255); strokeWeight(3); noFill(); } function draw() { background(0); smiley(100, height/2); smiley(250, height/2); smiley(400, height/2); } function smiley(x , y) { print("smiley"); ellipse(x, y, 100, 100); // head ellipse(x - 20, y - 10, 10, 15); // left eye ellipse(x + 20, y - 10, 10, 15); // right eye arc(x, y, 60, 60, radians(20), radians(180-20)); // mouth }
And here is our first interactive program:
function setup(){ createCanvas(300,300); background(0); stroke(255); strokeWeight(10); } function draw(){ point(mouseX, mouseY); } function mousePressed(){ print("x:" + mouseX + ", y:" + mouseY); clear(); background(0); }
Exercise
Write a sketch where a unique shape follows the mouse position. When you click the mouse, the shape should change in some way (form, colour, size).