MA Studio
Lecturers
IAD:
Joëlle Bitton
The MA studio takes place over 10 days, from 16-25.10.24
- see timetable below for detailed hours.
Overview and Objectives:
what interactions are we designing for?
how to reach an audience?
how to create actionnable moments?
everyday life - material world - anchored -
designing for humans & non-humans
making kin
making & making sense
embodied experience - movement - sensory perceptions
form of activism, akin to notions of resistance, disobedience, and subversion, especially as we refer here to "values".
As such, finding affordable or personal solutions, going around established systems, repairing or subverting an object's use could be ways of gaining or regaining autonomy, gaining or regaining meaning, etc. The hacks themselves often have a playful quality to them that underlines that those forms of resistance are mostly physically non-confrontational and non-violent.
Forms of hacking can also include statements of living and thriving within subcultures, forms of art and performance (ie. drag culture), taking counter hetero-normative and counter patriarchical actions (such as not being referred to with a gender-based pronoun).
Finally, adopting and embracing failure, cracks, oddness and uncanniness could constitute again other forms of hacking, and be notably expressed with art, design and craft (see Kintsugi art for instance).
This course will encourage students to take on roles of hackers of systems they would like to address, and demonstrate how they can learn from their environment and challenge their assumptions and ours. We will ask you to start the first couple of days with hacking yourself, your own values, your own personal space. We will discuss together in the class possible systems to 'hack' such as medicine, urban space/environment, surveillance, etc but each student or group of students would pick their own.
Structure
This studio course is structured with inputs, discussions, mentoring sessions, independent study blocks, as well as exercises showcasing methods from various art & design disciplines.
Students are expected during their independent study time to iterate several times on concepts discussed in class. Projects are conducted by groups of 2 students. One group of 3 students can be formed.
Objectives of the course
- Defining your audiences
- Engaging with them
- Using Methods from various disciplines are proposed and experimented with.
- Discovery of our own operative values and possible ways of challenging them
- The final outcome could be a performance, a public space installation, an intervention or another format that demonstrates..
Methods
We will use a wide range of methods - below are short descriptions of some of them. These methods from a range of different disciplines can be adapted or iterated upon:
Strollology:
You take a walk through a particular area and develop personal observations. On the base of the Swiss design theorist Lucius Burckhardt, who developed a technique of observing cultural landscapes (promenadology), we create our attitude to perception and action to what might reality be. This is an opportunity for a deeper understanding of urban space, its infrastructure, its dynamics, its leakings and interactions and thus the basis for a human and ecosystem-oriented design.
link: 04_Burckhardt_Lucius_1981_2012_Design_is_Invisible.pdf
Prototyping/Learning by doing
Prototyping can cover many meanings and take many shapes at every stage of an interaction design process: ideation, defining a concept, group discussion, field studies, iterations of outcomes, etc. By externalising thoughts into tangible objects or embodied experiments, we demonstrate over and over the possibilities of an interaction. This is the affirmation that learning is not contained in a scholar structure, but it is manifesting in action.
Materials as Mediators
Materials surround us all the time, even if we tend to ignore it through our everyday habits, like on our digital journeys around the globe, we are still constantly immersed in it. What about their certain properties, conditions and transformations constituting the space around us? Like the air and atmosphere as a phenomena, we inspire (from latin breathing in) and respirate, we speak through, we form our intimate atmospheres, we can observe this medium on various scales, might it be observing pollutants in the sky down to textures and surrounding us all the time. By manipulating and co-creating with these material conditions, we learn to play with underlying systems.
link: https://zkm.de/en/event/2011/06/experiencing-atmospheres-dimensions-of-a-diffuse-phenomenon
Social Experiments:
Like in Herbert Garfinkel´s «Krisenexperimente» in the 70s, we would like to emphasise on our everyday routines within social interactions, might it be a daily shopping in the supermarket, where we take out goods from other´s people baskets without asking, not cueing at the check out, being very polite to our best friends, sitting next to the only person in the train and so on. We would like to emphasize in implicit rules, which are inscribed in our social behaviour, making up a certain cultural context we live in. Through this method we might become foreigners in our own culture for a certain action.
link: https://en.wikipedia.org/wiki/Breaching_experiment
Dancing Exercise
In this method, we see performance as an anchor point in iterating concepts. Like William Forsythe, who's basic idea is taking ballet as a language with its own vocabulary and rules, to break it and bend it, you can take geometries like of classic dance to be twisted, tilt or pulled out of a line. This is a way to mess with social conventions. We do not act "properly", like dancing in a discussion or talking in a dancing piece. Dancing becomes a method of investigation like Forsythe was remarking "I think by dancing I was able to understand a lot of things. I was able to intuit things about mathematics and philosophy … "(BBC Radio 3 2003, interview with John Tusa) So how do we understand the patterns of social dynamics around us and how do we stretch and break it apart to gain a better understanding?
link: https://en.wikipedia.org/wiki/William_Forsythe_(choreographer)
link: https://www.nytimes.com/2018/04/27/arts/design/the-shed-new-york-prelude.html
Bodystorming
Bodystorming is an improvisational brainstorm based on interaction and movement with the body. To remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers. "Bodystorming is useful when you are designing devices or interior or exterior spaces. For example, you might use bodystorming to understand how users of different heights and ages would experience different versions of aircraft cabins (for example, what are the problems with lifting luggage in crowded planes from the floor to the overhead bins), or the layout of modern train cars. Bodystorming can be quite useful in understanding the experience of teams who work in close quarters like doctors and nurses in an operating room or the cooking staff in a restaurant. Bodystorming is a way to envision how people will interact with ubiquitous computing systems like smart homes and virtual meeting spaces." (Design Research at Autodesk)
link: Bodystorming as embodied Designing (ACM)
Expectations and Gradings
Grades will be based on group presentations and exercises, class participation, documentation (continuous and final) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
All assignments are mandatory to pass:
Final work&Documentation
Online journal
Exercises/presentations
Class participation
Any assignment that remains unfulfilled receives a failing grade.
Deliverables
- Final Work: The format of the final outcome is up to the students. It could be: a performance, a prototype, a movie, an installation, a graphic work, an intervention, etc. It needs to be in sync with the intention and the process.
- On-going online documentation in the form of a journal containing photos, recordings, text of the process (choice of online format is free).
- A final documentation package should include a 1mn video, 5-7 high quality photos and a short text.
Timetable & Assignments
We 16.10 Intro | Th 17.10 Observation | Fr 18.10 Intervention | ||
---|---|---|---|---|
Morning
| Independent study: conduct two observations throughout the day.
Post notes, sketches, findings on Miro board | Independent study - Strollology 1. Pick the same area from the day before or a new one - add a intervention ('defamiliarize' it) 2. Interact with an audience in that same space (discussion, interview, social experiment, exchange ...)
| ||
Afternoon
| ||||
Mo 21.10 Improvisation | Tu 22.10 Mutation 1 | We 23.10 Mutation 2 | Th 24.10 Mutation 3 | Fr.25.10 Outro |
---|---|---|---|---|
9.30
| Independent study: Decide what you want to find out, rehearse public space activity, gather props | Independent study: Iteration 2 | Independent study: Iteration 3
| Independent study |
13.30
| Independent study: Iteration 1 Post analysis + findings on Miro | 13.00
Post analysis + findings on Miro | 14.00
Final Documentation | |
On Location |
Teams
Literature/References
- Links from Andreas Kohli on public space hacks
- Thomas Düllo,Franz Liebl (Hg.)
Cultural hacking : Kunst des strategischen Handelns
isbn: 9783211232781
Springer Verlag Wien, 2005 - Systeme erkennen:
Supermarket:
https://www.youtube.com/watch?v=MQYhRzt_8Fs
Social media:
https://www.youtube.com/watch?v=MfXgRFDI5CY
Wilderness:
https://www.youtube.com/watch?v=8hfz76qSKx4
Theorie
Niklas Luhmann
https://www.youtube.com/watch?v=143IZxZF1WE - Choreography:
William Forsythe:
https://www.youtube.com/playlist?list=PLAEBD630ACCB6AD45
Trisha Brown:
https://youtu.be/9dAvQstiVqA